Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Mar 2026, 23:55
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 193 | 82 | 110 | 0 | 286 | 20.3 cm | 0.75 | 43% | 29% | 0:05 |
| -cide- | 135 | 89 | 98 | 0 | 275 | 46.0 cm | 0.91 | 48% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dupthegodless | 17 | 1 | 2 | 4 kills | |||
| pho` | 17 | 3 | 2 | 1 | 5 kills | ||
| newut | 17 | 7 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 0:28 when newut scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:46, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-6.
newut stood out as the main objective influence with 14 grabs, 4 captures, 2 returns, and an MVP score of 542. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 15 pickups, 8 captures, 4 solos, 2 assists, 58 flag kills, 26 covers, 0 seals, 42 returns, 39 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 111 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 109 |
| 75 |
| 99 |
| 0 |
| 233 |
| 13.5 cm |
| 0.76 |
| 43% |
| 34% |
| 0:06 |
| Team Total | 437 | 246 | 307 | 0 | 794 | 26.6 cm | 0.80 | 44% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 235 | 111 | 86 | 0 | 273 | 20.3 cm | 1.29 | 56% | 41% | 0:07 |
| newutFB | 204 | 107 | 77 | 0 | 288 | - | 1.39 | 58% | 37% | 0:08 |
| dupthegodless | 169 | 89 | 83 | 0 | 302 | - | 1.07 | 52% | 31% | 0:07 |
| Team Total | 608 | 307 | 246 | 0 | 863 | 20.3 cm | 1.25 | 56% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 7 | 5 | 2 | 4 kills |
| PeRcH72 | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dupthegodless | 1 | 1 | 10 kills | |||
| pho` | 4 | 9 kills | ||||
| newut | 4 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 4 | 0 | 3 | 8 | 0/- | 367 | 2 | 3 | 2 | 0 | 2 | 0 | 542 |
| - | dupthegodless | Attacker | 15 | 2 | 0 | 1 | 4 | 0/- | 233 | 1 | 11 | 4 | 0 | 4 | 1 | 502 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 21/5 | 0 | 0 | 6 | 13 | 0 | 14 | 0 | 469 |
| - | PeRcH72 | Defender | 1 | 1 | 0 | 0 | 0 | 19/5 | 1 | 3 | 1 | 14 | 0 | 16 | 0 | 412 |
| - | -cide- | Attacker | 10 | 1 | 1 | 0 | 4 | 0/- | 165 | 7 | 1 | 3 | 0 | 3 | 0 | 338 |
| - | -uh.StarzZz`- | Attacker | 12 | 0 | 1 | 0 | 2 | 0/- | 33 | 2 | 4 | 3 | 0 | 3 | 2 | 244 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 85 | 86 | 87 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.57x. You gave the enemy defence problems and backed it up with 4 caps and 3 solos from 14 grabs. You fought efficiently: 107-77 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. I think survival was your main issue: 82-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.34x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You fought efficiently: 111-86 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| dupthegodless | Godlike | Attacker | Well played, this was a fantastic performance at 1.31x. You carried real threat on attack, turning 15 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 10 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 75-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |