Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Nov 2025, 20:59
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 239 | 92 | 69 | 2 | 245 | - | 1.33 | 56% | 38% | 0:09 |
| -cide-FB | 207 | 65 | 75 | 1 | 205 | 46.0 cm | 0.87 | 46% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 9 | 1 | 1 | 4 kills | |||
| Yotaka | 15 | 4 | 3 kills | ||||
| newut | 11 | 7 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 2:00 when -cide- scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-7.
-cide- stood out as the main objective influence with 26 grabs, 5 captures, 5 returns, and an MVP score of 802. Yotaka made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 73 grabs, 35 pickups, 15 captures, 8 solos, 9 assists, 92 flag kills, 40 covers, 6 seals, 57 returns, 1 mid returns, 13 clutch returns, and 4 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 92 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| -uh.StarzZz`- |
| 177 |
| 82 |
| 76 |
| 1 |
| 239 |
| 13.5 cm |
| 1.08 |
| 52% |
| 35% |
| 0:08 |
| Team Total | 623 | 239 | 220 | 4 | 689 | 29.7 cm | 1.09 | 52% | 35% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 287 | 92 | 87 | 0 | 259 | - | 1.06 | 51% | 36% | 0:07 |
| _-=Pr3dazZz=- | 221 | 72 | 74 | 2 | 229 | 36.0 cm | 0.97 | 49% | 33% | 0:08 |
| Vu3k | 132 | 56 | 78 | 1 | 197 | - | 0.72 | 41% | 29% | 0:08 |
| Team Total | 640 | 220 | 239 | 3 | 685 | 36.0 cm | 0.92 | 48% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 3 kills |
| Vu3k | 13 | 2 kills |
| -cide- | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 7 kills | ||||
| Yotaka | 3 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Vu3k | 4 kills | |||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 26 | 5 | 3 | 5 | 6 | 0/- | 598 | 7 | 3 | 0 | 1 | 5 | 3 | 802 |
| - | Yotaka | Attacker | 8 | 3 | 2 | 1 | 27 | 0/- | 322 | 3 | 3 | 0 | 1 | 15 | 4 | 668 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 4 | 1 | 2 | 17 | 0/- | 213 | 8 | 6 | 1 | 0 | 11 | 3 | 506 |
| - |
| Attacker |
| 12 |
| 2 |
| 0 |
| 0 |
| 21 |
| 0/- |
| 200 |
| 7 |
| 14 |
| 0 |
| 1 |
| 12 |
| 0 |
| 458 |
| - | Vu3k | Attacker | 12 | 0 | 3 | 0 | 4 | 0/- | 165 | 6 | 13 | 0 | 1 | 4 | 1 | 343 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 17/4 | 2 | 4 | 1 | 0 | 0 | 10 | 2 | 339 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 88 | 89 | 92 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 36 | 37 | 40 | 0 | Minor variation | |
| Vu3k | 25000 | 0 | 0Hz | 40 | 47 | 72 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You played a really good game here and your 1.75x rating shows it. You looked dangerous whenever you got the flag, and 26 grabs led to 5 caps and 5 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Yotaka | Godlike | Attacker | You played a really good game here and your 1.72x rating shows it. Your attacking runs had purpose, with 8 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.47x. Your attacking runs had purpose, with 14 grabs leading to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.41x. You gave the enemy defence problems and backed it up with 2 caps from 12 grabs. You fought efficiently: 92-69 with a 1.33 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Vu3k | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 56-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Stable | Defender | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |