17 Jul 2026, 00:08
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 290 | 133 | 87 | 0 | 347 | 13.5 cm | 1.53 | 60% | 39% | 0:07 |
| NO_Limits | 123 | 68 | 86 | 0 | 276 | - | 0.79 | 44% | 26% | 0:07 |
| {Black_Mage}` |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Stealth | 9 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 25 | 8 | 2 | 4 | 5 kills | ||
| pho` | 13 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 5-9 in favour of Blue Team.
The opening breakthrough came at 0:31 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-9.
pho` stood out as the main objective influence with 12 grabs, 5 captures, 8 returns, and an MVP score of 1050. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 30 pickups, 14 captures, 4 solos, 10 assists, 70 flag kills, 34 covers, 0 seals, 39 returns, 34 mid returns, 5 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 104 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: NO_Limits logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 71 |
| 13 |
| 91 |
| 0 |
| 97 |
| - |
| 0.14 |
| 13% |
| 13% |
| 0:07 |
| Team Total | 484 | 214 | 264 | 0 | 720 | 13.5 cm | 0.81 | 45% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 299 | 104 | 79 | 0 | 272 | 20.3 cm | 1.32 | 57% | 40% | 0:08 |
| _-=Pr3dazZz=- | 192 | 87 | 74 | 0 | 272 | 36.0 cm | 1.18 | 54% | 35% | 0:08 |
| StealthFB | 169 | 73 | 61 | 0 | 291 | 82.4 cm | 1.20 | 54% | 26% | 0:10 |
| Team Total | 660 | 264 | 214 | 0 | 835 | 46.2 cm | 1.23 | 55% | 33% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 3 |
| 4 kills |
| NO_Limits | 12 | 2 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Stealth | 2 | 1 | 10 kills | |||
| -uh.StarzZz`- | 7 | 9 kills | ||||
| pho` | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| NO_Limits | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 12 | 5 | 3 | 1 | 17 | 0/- | 749 | 8 | 1 | 8 | 0 | 8 | 1 | 1050 |
| - | -uh.StarzZz`- | Defender | 2 | 2 | 1 | 0 | 0 | 26/14 | 13 | 6 | 7 | 11 | 0 | 13 | 1 | 592 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 3 | 2 | 1 | 9 | 0/- | 150 | 5 | 11 | 4 | 1 | 7 | 2 | 469 |
| - | {Black_Mage}` | Attacker | 18 | 2 | 2 | 1 | 2 | 0/- | 351 | 6 | 2 | 2 | 0 | 2 | 0 | 425 |
| - | Stealth | Defender | 0 | 1 | 0 | 0 | 0 | 13/- | 1 | 2 | 9 | 8 | 0 | 8 | 0 | 378 |
| - | NO_Limits | Attacker | 9 | 1 | 2 | 1 | 3 | 0/- | 136 | 3 | 4 | 1 | 2 | 1 | 1 | 300 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 26 | 29 | 32 | 0 | Variable ping | |
| NO_Limits | 20000 | - | - | 21 | 23 | 27 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 21 | 0 | Good connection | |
| Stealth | 30000 | - | - | 44 | 44 | 45 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.07x. You carried real threat on attack, turning 12 grabs into 5 caps and 1 solo. You fought efficiently: 104-79 with a 1.32 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.72x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 133-87 with a 1.53 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| NO_Limits | Godlike | Attacker | You had a huge game and played well above your usual level at 1.50x. Excellent flag running from you: 9 grabs became 1 cap and 1 solo. I think survival was your main issue: 68-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.41x. Your attacking runs had purpose, with 13 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Stealth | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.33x. Your defensive timing was good: 8 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| {Black_Mage}` | Dominating | Attacker | You played well and finished above your usual level at 1.22x. Your attacking runs had purpose, with 18 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 13-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |