Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Aug 2026, 19:45
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 217 | 119 | 98 | 0 | 342 | 13.5 cm | 1.21 | 55% | 37% | 0:06 |
| -cide- | 138 | 86 | 105 | 0 | 256 | 46.0 cm | 0.82 | 45% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| gzm | 19 | 4 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 14 | 8 | 1 | 3 | 5 kills | ||
| pho` | 15 | 5 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 1-11 in favour of Blue Team.
The opening breakthrough came at 0:43 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:58, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-11.
pho` stood out as the main objective influence with 15 grabs, 6 captures, 5 returns, and an MVP score of 962. gzm made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 46 grabs, 25 pickups, 12 captures, 5 solos, 8 assists, 59 flag kills, 28 covers, 0 seals, 34 returns, 31 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: gzm logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 39 |
| 13 |
| 108 |
| 0 |
| 74 |
| - |
| 0.12 |
| 11% |
| 18% |
| 0:06 |
| Team Total | 394 | 218 | 311 | 0 | 672 | 29.7 cm | 0.70 | 41% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 253 | 108 | 76 | 0 | 273 | 20.3 cm | 1.42 | 59% | 40% | 0:08 |
| gzm | 227 | 104 | 79 | 0 | 307 | - | 1.32 | 57% | 36% | 0:08 |
| Zo-^ | 191 | 99 | 63 | 0 | 323 | - | 1.57 | 61% | 35% | 0:10 |
| Team Total | 671 | 311 | 218 | 0 | 903 | 20.3 cm | 1.43 | 59% | 37% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 2 |
| 3 |
| 4 kills |
| -cide- | 10 | 4 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| gzm | 2 | 1 | 10 kills | |||
| -uh.StarzZz`- | 4 | 9 kills | ||||
| pho` | 2 | 7 kills | ||||
| Zo-^ | 6 | 7 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 15 | 6 | 3 | 4 | 7 | 0/- | 707 | 6 | 1 | 5 | 0 | 5 | 1 | 962 |
| - | gzm | Attacker | 11 | 3 | 2 | 1 | 8 | 0/- | 334 | 3 | 14 | 3 | 1 | 5 | 2 | 625 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 18/7 | 27 | 2 | 6 | 10 | 0 | 10 | 0 | 444 |
| - | Zo-^ | Defender | 1 | 2 | 2 | 0 | 0 | 14/1 | 60 | 5 | 5 | 7 | 0 | 8 | 0 | 443 |
| - | -cide- | Attacker | 10 | 1 | 0 | 0 | 9 | 0/- | 33 | 5 | 2 | 4 | 0 | 4 | 0 | 246 |
| - | {Black_Mage}` | Attacker | 7 | 0 | 1 | 0 | 3 | 0/- | 40 | 4 | 0 | 2 | 0 | 2 | 0 | 130 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 31 | 33 | 35 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 15 | 0 | Bumpy connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 36 | 39 | 0 | Rhythmic fluctuation | |
| gzm | 30000 | - | - | 21 | 23 | 24 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 40 | 42 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 2.02x. Your attacking play was strong, especially because you turned 15 grabs into 6 caps and 4 solos. You fought efficiently: 108-76 with a 1.42 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| gzm | Godlike | Attacker | You put together a top-level game here and finished at 1.92x. Your attacking play was strong, especially because you turned 11 grabs into 3 caps and 1 solo. You fought efficiently: 104-79 with a 1.32 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Zo-^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.49x. You helped keep the score under control with 7 mid returns. You fought efficiently: 99-63 with a 1.57 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.29x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Stable | Attacker | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 10 grabs led to 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.46x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 13-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |