Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Feb 2026, 00:40
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 255 | 90 | 49 | 1 | 248 | 36.0 cm | 1.84 | 64% | 44% | 0:13 |
| pho`FB | 245 | 94 | 65 | 0 | 200 | 20.3 cm | 1.45 | 59% | 47% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 20 | 2 | 3 kills | ||||
| -cide- | 15 | 1 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 19 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 10-6 in favour of Red Team.
The opening breakthrough came at 1:23 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 10 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 13 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 10-6.
pho` stood out as the main objective influence with 27 grabs, 6 captures, 8 returns, and an MVP score of 718. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 91 grabs, 13 pickups, 16 captures, 7 solos, 3 assists, 88 flag kills, 26 covers, 3 seals, 73 returns, 4 mid returns, 9 clutch returns, and 5 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 47% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
| aMpEnergy |
| 176 |
| 81 |
| 76 |
| 1 |
| 266 |
| - |
| 1.07 |
| 51% |
| 36% |
| 0:08 |
| Team Total | 676 | 265 | 190 | 2 | 714 | 28.1 cm | 1.39 | 58% | 42% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 259 | 98 | 88 | 1 | 251 | 13.5 cm | 1.11 | 52% | 47% | 0:07 |
| -cide- | 233 | 85 | 92 | 0 | 206 | 46.0 cm | 0.92 | 48% | 41% | 0:07 |
| Lilia | 45 | 7 | 85 | 4 | 47 | - | 0.08 | 7% | 15% | 0:07 |
| Team Total | 537 | 190 | 265 | 5 | 504 | 29.7 cm | 0.72 | 42% | 42% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 3 kills |
| aMpEnergy | 9 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 7 | 1 | 12 kills | |||
| -cide- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 27 | 6 | 1 | 2 | 9 | 0/- | 545 | 3 | 4 | 0 | 3 | 8 | 1 | 718 |
| - | -cide- | Attacker | 21 | 5 | 0 | 2 | 12 | 0/- | 398 | 5 | 5 | 1 | 0 | 10 | 3 | 616 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 28/4 | 163 | 1 | 2 | 0 | 0 | 21 | 3 | 566 |
| - |
| Defender |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 31/13 |
| 54 |
| 0 |
| 4 |
| 2 |
| 0 |
| 27 |
| 1 |
| 486 |
| - | aMpEnergy | Attacker | 22 | 3 | 1 | 2 | 6 | 0/- | 292 | 1 | 11 | 0 | 2 | 5 | 1 | 482 |
| - | Lilia | Attacker | 18 | 1 | 1 | 1 | 2 | 0/- | 149 | 3 | 0 | 1 | 0 | 2 | 0 | 213 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 103 | 105 | 108 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 21 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 15 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.68x. You ran the flag well and gave your team end product: 5 caps and 2 solos from 21 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.63x. You carried real threat on attack, turning 27 grabs into 6 caps and 2 solos. You fought efficiently: 94-65 with a 1.45 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| aMpEnergy | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.60x. Your attacking runs had purpose, with 22 grabs leading to 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.52x. As a defender, your standout work was stopping danger before it became a cap: 3 clutch returns. You fought efficiently: 90-49 with a 1.84 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns and 1 clutch return. Aim was a real positive at 47% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Lilia | Feeding | Attacker | You had a rough game at 0.52x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 18 grabs led to 1 cap and 1 solo. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |