Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 03:11
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| cam | 271 | 164 | 114 | 0 | 410 | - | 1.44 | 59% | 40% | 0:05 |
| Broken_SoulFB | 148 | 80 | 149 | 0 | 294 | 58.3 cm | 0.54 | 35% | 27% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| cam | pho` | 88 |
| cam | aMpEnergy | 76 |
| Broken_Soul | pho` | 42 |
| Broken_Soul | aMpEnergy | 38 |
| Killer | Victim | |
|---|---|---|
| pho` | cam | 61 |
| pho` | Broken_Soul | 89 |
| aMpEnergy | cam | 53 |
| aMpEnergy | Broken_Soul | 60 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| cam | 21 | 8 | 7 | 4 | 5 kills | ||
| pho` | 21 | 13 | 5 | 1 | 5 kills | ||
| aMpEnergy | 12 | 6 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 3:13 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 7 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:42, with pho` finishing for Blue Team. That score set the closing shape of the match at 2-7.
aMpEnergy stood out as the main objective influence with 16 grabs, 3 captures, 4 returns, and an MVP score of 726. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 13 pickups, 9 captures, 3 solos, 5 assists, 43 flag kills, 19 covers, 0 seals, 29 returns, 27 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 150 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: cam finished with 22 lama score from 164 kills and 71 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 419 |
| 244 |
| 263 |
| 0 |
| 704 |
| 58.3 cm |
| 0.93 |
| 48% |
| 35% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 270 | 150 | 130 | 0 | 353 | 20.3 cm | 1.15 | 54% | 42% | 0:05 |
| aMpEnergy | 201 | 113 | 114 | 0 | 340 | - | 0.99 | 50% | 33% | 0:05 |
| Team Total | 471 | 263 | 244 | 0 | 693 | 20.3 cm | 1.08 | 52% | 38% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| cam | 2 | 1 | 14 kills | |||
| pho` | 2 | 6 kills | ||||
| aMpEnergy | 2 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | aMpEnergy | Attacker | 16 | 3 | 3 | 2 | 4 | 0/- | 496 | 3 | 2 | 4 | 0 | 4 | 0 | 726 |
| - | pho` | Attacker | 7 | 4 | 1 | 0 | 11 | 0/- | 204 | 9 | 8 | 9 | 0 | 10 | 1 | 679 |
| - | cam | Attacker | 6 | 1 | 0 | 0 | 19 | 0/- | 65 | 1 | 8 | 10 | 0 | 11 | 0 | 526 |
| - | Broken_Soul | Attacker | 10 | 1 | 1 | 1 | 9 | 0/- | 135 | 0 | 1 | 4 | 0 | 4 | 1 | 355 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| cam | 30000 | - | - | 76 | 78 | 80 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 17 | 0 | Minor variation | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 104 | 107 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| aMpEnergy | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.92x. Excellent flag running from you: 16 grabs became 3 caps and 2 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You played a really good game here and your 1.56x rating shows it. Your attacking runs had purpose, with 7 grabs leading to 4 caps. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| cam | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.38x. You looked dangerous whenever you got the flag, and 6 grabs led to 1 cap. You fought efficiently: 164-114 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 10 grabs into 1 cap and 1 solo. I think survival was your main issue: 80-149 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |