Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Mar 2026, 23:23
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 236 | 116 | 107 | 0 | 233 | 20.3 cm | 1.08 | 52% | 50% | 0:06 |
| brash-FB | 227 | 110 | 94 | 0 | 297 | - | 1.17 | 54% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 7 | 3 kills | ||||
| brash- | 15 | 2 | 1 | 3 | 5 kills | ||
| PeRcH72 | 13 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:21 when pho` scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:54, with pato^ finishing for Blue Team. That score set the closing shape of the match at 6-5.
brash- stood out as the main objective influence with 20 grabs, 2 captures, 8 returns, and an MVP score of 717. brash- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 71 grabs, 21 pickups, 11 captures, 5 solos, 6 assists, 81 flag kills, 34 covers, 0 seals, 60 returns, 54 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 50% accuracy and 116 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: brash- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| PeRcH72 |
| 217 |
| 96 |
| 88 |
| 0 |
| 296 |
| 20.3 cm |
| 1.09 |
| 52% |
| 32% |
| 0:07 |
| Team Total | 680 | 322 | 289 | 0 | 826 | 20.3 cm | 1.11 | 53% | 39% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 225 | 104 | 99 | 0 | 269 | 13.5 cm | 1.05 | 51% | 39% | 0:06 |
| -uh.Pr3DazZz | 199 | 95 | 109 | 0 | 257 | - | 0.87 | 47% | 37% | 0:06 |
| pato^ | 184 | 90 | 114 | 0 | 232 | - | 0.79 | 44% | 41% | 0:05 |
| Team Total | 608 | 289 | 322 | 0 | 758 | 13.5 cm | 0.90 | 47% | 39% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 2 |
| 5 kills |
| pho` | 22 | 9 | 1 | 4 kills |
| pato^ | 8 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 7 kills | ||||
| brash- | 2 | 6 kills | ||||
| PeRcH72 | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| pato^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | brash- | Attacker | 20 | 2 | 2 | 1 | 11 | 0/- | 358 | 2 | 5 | 6 | 0 | 8 | 2 | 717 |
| - | pho` | Attacker | 14 | 3 | 0 | 2 | 17 | 0/- | 209 | 2 | 8 | 8 | 0 | 9 | 1 | 648 |
| - | -uh.Pr3DazZz | Attacker | 19 | 1 | 3 | 1 | 13 | 0/- | 295 | 4 | 4 | 8 | 0 | 9 | 1 | 611 |
| - | PeRcH72 | Defender | 1 | 1 | 0 | 0 | 0 | 17/4 | 33 | 3 | 2 | 14 | 0 | 14 | 0 | 520 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 17/5 | 15 | 3 | 9 | 13 | 0 | 15 | 1 | 477 |
| - | pato^ | Attacker | 17 | 4 | 0 | 1 | 6 | 0/- | 190 | 7 | 6 | 5 | 0 | 5 | 1 | 463 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 19 | 19 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| brash- | 20000 | - | - | 26 | 28 | 31 | 0 | Bumpy connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 33 | 36 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| brash- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.59x. You carried real threat on attack, turning 20 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pato^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.52x. Excellent flag running from you: 17 grabs became 4 caps and 1 solo. I think survival was your main issue: 90-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.45x. Your attacking play was strong, especially because you turned 14 grabs into 3 caps and 2 solos. Aim was a real positive at 50% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Defender | You had a huge game and played well above your usual level at 1.44x. You helped keep the score under control with 14 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.39x. Your attacking runs had purpose, with 19 grabs leading to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.25x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |