Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Apr 2026, 18:04
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 283 | 97 | 92 | 2 | 262 | - | 1.05 | 51% | 40% | 0:07 | |
| 197 | 94 | 90 | 1 | 227 | 46.0 cm | 1.04 | 51% | 41% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 3 | 1 | 4 kills | ||||
| 20 | 1 | 4 kills | |||||
| 9 | 4 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:23 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:53, with pho` finishing for Blue Team. That score set the closing shape of the match at 4-8.
-uh.Pr3DazZz stood out as the main objective influence with 2 grabs, 2 captures, 24 returns, and an MVP score of 573. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 84 grabs, 39 pickups, 12 captures, 4 solos, 8 assists, 111 flag kills, 19 covers, 3 seals, 70 returns, 8 mid returns, 11 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 49% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 139 |
| 55 |
| 85 |
| 1 |
| 183 |
| 58.3 cm |
| 0.65 |
| 39% |
| 31% |
| 0:07 |
| Team Total | 619 | 246 | 267 | 4 | 672 | 52.1 cm | 0.92 | 48% | 38% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 313 | 100 | 87 | 0 | 205 | 20.3 cm | 1.15 | 53% | 49% | 0:07 | |
| 214 | 84 | 86 | 1 | 196 | 13.5 cm | 0.98 | 49% | 43% | 0:07 | |
| 154 | 83 | 73 | 2 | 290 | - | 1.14 | 53% | 34% | 0:09 | |
| Team Total | 681 | 267 | 246 | 3 | 691 | 16.9 cm | 1.09 | 52% | 41% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 1 |
| 4 kills |
| 16 | 2 kills |
| 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 2 | 2 | 0 | 0 | 0 | 32/7 | 107 | 6 | 0 | 1 | 0 | 24 | 4 | 573 | |
| -🇬🇧 | Attacker | 21 | 4 | 1 | 2 | 14 | 0/- | 406 | 11 | 7 | 2 | 1 | 7 | 0 | 565 | |
| -🇬🇧 | Defender | 1 | 3 | 0 | 0 | 0 | 36/10 | 4 | 4 | 2 | 2 | 0 | 23 | 4 | 545 | |
| -🇧🇪 | Attacker | 25 | 1 | 4 | 1 | 3 | 0/- | 390 | 4 | 4 | 0 | 1 | 2 | 0 | 505 | |
| -🇭🇺 | Attacker | 26 | 2 | 2 | 1 | 13 | 0/- | 194 | 6 | 5 | 1 | 1 | 6 | 1 | 399 | |
| -🇬🇧 | Attacker | 9 | 0 | 1 | 0 | 13 | 0/- | 99 | 8 | 1 | 2 | 1 | 8 | 2 | 292 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | ||
| 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 42 | 42 | 43 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | ||
| 20000 | - | - | 38 | 48 | 242 | 1 | Occasional lag spikes | ||
| 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.64x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 4 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns and 4 clutch returns. Aim was a real positive at 49% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.43x. Your attacking play was strong, especially because you turned 21 grabs into 4 caps and 2 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.34x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 26 grabs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.19x. Your grabs and running were a real strength, with 25 grabs turning into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 55-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |