Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Apr 2026, 01:38
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 124 | 50 | 42 | 0 | 97 | 20.3 cm | 1.19 | 54% | 51% | 0:12 |
| localhero | 97 | 34 | 35 | 0 | 101 | - | 0.97 | 49% | 34% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 8 | 1 | 1 | 4 kills | |||
| localhero | 6 | 1 | 3 kills | ||||
| dupthegodless | 2 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 0:59 when dupthegodless scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 4:10, with localhero finishing for Red Team. That score set the closing shape of the match at 2-7.
dupthegodless stood out as the main objective influence with 13 grabs, 4 captures, 4 returns, and an MVP score of 459. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 35 grabs, 9 pickups, 9 captures, 6 solos, 2 assists, 33 flag kills, 17 covers, 5 seals, 24 returns, 2 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 51% accuracy and 50 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: dupthegodless logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 11 |
| 12 |
| 31 |
| 2 |
| 99 |
| - |
| 0.39 |
| 27% |
| 17% |
| 0:10 |
| Team Total | 232 | 96 | 108 | 2 | 297 | 20.3 cm | 0.89 | 47% | 34% | 0:38 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 117 | 33 | 34 | 2 | 109 | - | 0.97 | 48% | 34% | 0:12 |
| newut | 110 | 45 | 33 | 0 | 111 | - | 1.36 | 58% | 41% | 0:15 |
| dupthegodless | 110 | 30 | 29 | 2 | 109 | - | 1.03 | 49% | 28% | 0:15 |
| Team Total | 337 | 108 | 96 | 4 | 329 | - | 1.13 | 53% | 34% | 0:44 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 3 kills |
| -uh.Pr3DazZz | 4 | 2 kills |
| aMpEnergy | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 1 | 9 kills | ||||
| localhero | 1 | 8 kills | ||||
| dupthegodless | 2 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| aMpEnergy | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 13 | 4 | 1 | 4 | 4 | 0/- | 409 | 2 | 0 | 0 | 1 | 4 | 0 | 459 |
| - | newut | Attacker | 7 | 2 | 0 | 0 | 4 | 0/- | 191 | 2 | 5 | 0 | 0 | 2 | 2 | 398 |
| - | -uh.Pr3DazZz | Defender | 1 | 1 | 0 | 1 | 0 | 7/4 | 100 | 1 | 6 | 0 | 0 | 5 | 2 | 332 |
| - |
| Attacker |
| 11 |
| 1 |
| 1 |
| 1 |
| 9 |
| 0/- |
| 169 |
| 0 |
| 3 |
| 1 |
| 0 |
| 7 |
| 0 |
| 258 |
| - | localhero | Defender | 0 | 1 | 0 | 0 | 0 | 9/6 | 31 | 1 | 3 | 1 | 0 | 5 | 1 | 170 |
| - | aMpEnergy | Defender | 3 | 0 | 0 | 0 | 0 | 0/- | 0 | 3 | 0 | 0 | 0 | 1 | 0 | 31 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 25000 | 290 | 0Hz | 108 | 108 | 109 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 515 | 5455 | 1 | Occasional lag spikes | |
| localhero | 20000 | - | - | 25 | 460 | 4801 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 97 | 14422 | 157653 | 1 | Occasional lag spikes | |
| -uh.Pr3DazZz | 20000 | - | - | 17 | 17 | 18 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 141 | 142 | 143 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dupthegodless | Godlike | Attacker | You had a huge game and played well above your usual level at 1.31x. Your attacking play was strong, especially because you turned 13 grabs into 4 caps and 4 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. Very strong flag running: you made 7 grabs count with 2 caps. You fought efficiently: 45-33 with a 1.36 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Stable | Defender | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. Your defensive timing was good: 2 clutch returns cut off runs at important moments. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 11 grabs into 1 cap and 1 solo. Aim was a real positive at 51% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Struggling | Defender | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. You helped keep the score under control with 1 mid return and 1 clutch return. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| aMpEnergy | Feeding | Defender | This was a hard outing for you at 0.15x; treat it as a reset point, not a verdict on your ability. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 27% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |