Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Oct 2025, 23:43
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 170 | 155 | 0 | 489 | - | 1.10 | 52% | 35% | 0:17 | |
| 151 | 82 | 81 | 0 | 234 | - | 1.01 | 50% | 35% | 0:08 | |
| Team Total | 505 | 252 | 236 | 0 | 723 | - | 1.07 | 52% | 35% | 0:25 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 50 | ||
| 51 | ||
| 69 | ||
| 32 | ||
| 28 | ||
| 22 |
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 28 | ||
| 53 | ||
| 39 | ||
| 37 | ||
| 14 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 4 | 2 | 4 kills | ||||
| 20 | 3 | 1 | 1 | 5 kills | |||
| 12 | 6 | 1 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 3:01 when newut scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:07, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-4.
newut stood out as the main objective influence with 18 grabs, 2 captures, 19 returns, and an MVP score of 815. dupthegodless made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 31 pickups, 6 captures, 1 solos, 7 assists, 79 flag kills, 32 covers, 0 seals, 48 returns, 46 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: dupthegodless produced 1 close-save return, also known as deleting someone else's highlight clip.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 233 | 93 | 82 | 0 | 235 | 20.3 cm | 1.13 | 53% | 40% | 0:08 | |
| 210 | 92 | 79 | 0 | 275 | - | 1.16 | 54% | 33% | 0:08 | |
| 108 | 51 | 91 | 0 | 197 | 46.0 cm | 0.56 | 36% | 26% | 0:07 | |
| Team Total | 551 | 236 | 252 | 0 | 707 | 33.1 cm | 0.94 | 48% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 2 |
| 4 kills |
| 2 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 14 kills | ||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 2 | 1 | 0 | 27 | 0/- | 0 | 10 | 8 | 18 | 0 | 19 | 1 | 815 | |
| -🇨🇦 | Defender | 1 | 0 | 2 | 0 | 0 | 16/4 | 0 | 4 | 6 | 13 | 0 | 13 | 1 | 528 | |
| -🇬🇧 | Attacker | 10 | 3 | 1 | 1 | 20 | 0/- | 0 | 5 | 6 | 7 | 0 | 8 | 0 | 491 | |
| -🇺🇸 |
| Attacker |
| 8 |
| 0 |
| 1 |
| 0 |
| 9 |
| 0/- |
| 0 |
| 10 |
| 8 |
| 6 |
| 0 |
| 6 |
| 0 |
| 390 |
| -🇩🇪 | Attacker | 18 | 1 | 2 | 0 | 7 | 0/- | 0 | 2 | 4 | 2 | 0 | 2 | 0 | 242 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 102 | 109 | 134 | 0 | Sawtooth variation | ||
| 30000 | 360 | 0Hz | 105 | 106 | 106 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 85 | 88 | 98 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.20x. You looked dangerous whenever you got the flag, and 18 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.37x rating shows it. Your flag work was one of your best areas, with 10 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.33x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 18 grabs led to 1 cap. I think survival was your main issue: 51-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |