Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Apr 2026, 22:31
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 261 | 95 | 83 | 1 | 292 | - | 1.14 | 53% | 35% | 0:07 | |
| 249 | 85 | 81 | 1 | 201 | 20.3 cm | 1.05 | 51% | 43% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 1 | 1 | 4 kills | ||||
| 11 | 2 | 1 | 5 kills | ||||
| 10 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:29 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 11:03, with newut finishing for Blue Team. That score set the closing shape of the match at 6-7.
pho` stood out as the main objective influence with 18 grabs, 3 captures, 12 returns, and an MVP score of 666. pho` made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 83 grabs, 31 pickups, 13 captures, 7 solos, 8 assists, 100 flag kills, 41 covers, 3 seals, 68 returns, 3 mid returns, 16 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 84 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 180 |
| 65 |
| 83 |
| 0 |
| 208 |
| 58.3 cm |
| 0.78 |
| 44% |
| 31% |
| 0:07 |
| Team Total | 690 | 245 | 247 | 2 | 701 | 39.3 cm | 0.99 | 50% | 36% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 244 | 82 | 79 | 3 | 242 | - | 1.04 | 50% | 35% | 0:08 | |
| 200 | 81 | 81 | 0 | 229 | - | 1.00 | 50% | 35% | 0:08 | |
| 185 | 84 | 85 | 1 | 198 | 13.5 cm | 0.99 | 49% | 43% | 0:07 | |
| Team Total | 629 | 247 | 245 | 4 | 669 | 13.5 cm | 1.01 | 50% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| 13 | 4 | 3 kills |
| 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 9 kills | |||||
| 3 | 8 kills | |||||
| 1 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 3 | 1 | 2 | 18 | 0/- | 279 | 6 | 11 | 0 | 0 | 12 | 5 | 666 | |
| -🇺🇸 | Attacker | 19 | 3 | 3 | 2 | 11 | 0/- | 333 | 6 | 5 | 0 | 1 | 6 | 2 | 578 | |
| -🇬🇧 | Attacker | 24 | 2 | 3 | 1 | 8 | 0/- | 362 | 10 | 8 | 0 | 1 | 3 | 1 | 539 | |
| -🇨🇦 |
| Attacker |
| 5 |
| 1 |
| 1 |
| 0 |
| 27 |
| 0/- |
| 154 |
| 3 |
| 4 |
| 1 |
| 0 |
| 17 |
| 2 |
| 521 |
| -🇬🇧 | Defender | 2 | 2 | 0 | 0 | 0 | 25/7 | 5 | 3 | 3 | 1 | 0 | 22 | 4 | 449 |
| -🇬🇧 | Attacker | 15 | 2 | 0 | 2 | 11 | 0/- | 167 | 3 | 10 | 1 | 1 | 8 | 2 | 392 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 22 | 23 | 24 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | ||
| 30000 | 999 | 0Hz | 85 | 86 | 87 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 93 | 94 | 95 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 20000 | - | - | 11 | 12 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.53x. You were dangerous with the flag: 18 grabs led to 3 caps and 2 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.47x. Your flag work was one of your best areas, with 5 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.44x. Very strong flag running: you made 19 grabs count with 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.38x. You helped keep the score under control with 1 mid return and 4 clutch returns. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.25x. Very strong flag running: you made 24 grabs count with 2 caps and 1 solo. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.21x. Excellent flag running from you: 15 grabs became 2 caps and 2 solos. I think survival was your main issue: 65-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |