Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Jun 2026, 23:49
Liandri Docks
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 389 | 105 | 91 | 0 | 235 | 20.3 cm | 1.15 | 54% | 47% | 0:07 | |
| 121 | 10 | 83 | 0 | 61 | - | 0.12 | 11% | 16% | 0:07 | |
| Team Total | 510 | 115 | 174 | 0 | 296 | 20.3 cm | 0.66 | 40% | 41% | 0:15 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 48 | ||
| 57 | ||
| 6 | ||
| 4 |
| Killer | Victim | |
|---|---|---|
| 45 | ||
| 47 | ||
| 46 | ||
| 36 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 11 | 4 | 3 kills | |||||
| 17 | 5 | 1 | 4 kills | ||||
| 6 | 3 | 3 | 4 kills |
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-LiandDrocks_2v2 between Red and Blue Team, ending 8-12 in favour of Blue Team.
The opening breakthrough came at 0:47 when Lilia scored for Red Team. Blue Team created more scoring chances, converting 12 of the 20 captures. Momentum changed hands 1 time as the scoreline developed. 14 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with Lilia finishing for Red Team on a solo run. That score set the closing shape of the match at 8-12.
-uh.Pr3DazZz stood out as the main objective influence with 18 grabs, 7 captures, 19 returns, and an MVP score of 1352. -uh.Pr3DazZz made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 83 grabs, 17 pickups, 20 captures, 8 solos, 6 assists, 78 flag kills, 23 covers, 0 seals, 61 returns, 45 mid returns, 16 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 105 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 92 | 54 | 0 | 247 | - | 1.70 | 63% | 38% | 0:12 | |
| 287 | 82 | 61 | 0 | 203 | 13.5 cm | 1.34 | 57% | 41% | 0:10 | |
| Team Total | 641 | 174 | 115 | 0 | 450 | 13.5 cm | 1.51 | 60% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| 3 | 1 | 10 kills | ||||
| 2 | 8 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 7 | 1 | 1 | 24 | 0/- | 613 | 5 | 8 | 13 | 0 | 19 | 5 | 1352 | |
| -🇬🇧 | Attacker | 16 | 5 | 0 | 2 | 34 | 0/- | 420 | 5 | 7 | 24 | 0 | 30 | 5 | 1287 | |
| -🇬🇧 | Attacker | 27 | 5 | 3 | 2 | 14 | 0/- | 587 | 3 | 8 | 7 | 0 | 10 | 4 | 1153 | |
| -🇬🇧 |
| Attacker |
| 22 |
| 3 |
| 2 |
| 3 |
| 6 |
| 0/- |
| 380 |
| 4 |
| 0 |
| 1 |
| 0 |
| 2 |
| 2 |
| 610 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 123Hz | 9 | 11 | 15 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 14 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.21x. Your attacking play was strong, especially because you turned 18 grabs into 7 caps and 1 solo. You fought efficiently: 92-54 with a 1.70 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 2.04x rating shows it. Very strong flag running: you made 16 grabs count with 5 caps and 2 solos. Aim was a real positive at 47% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.72x. Your attacking play was strong, especially because you turned 27 grabs into 5 caps and 2 solos. You fought efficiently: 82-61 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Very strong flag running: you made 22 grabs count with 3 caps and 3 solos. I think survival was your main issue: 10-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |