Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jun 2026, 19:31
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| gzm | 222 | 114 | 92 | 1 | 361 | - | 1.24 | 55% | 32% | 0:07 |
| -cide-FB | 183 | 99 | 94 | 1 | 340 | 46.0 cm | 1.05 | 51% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| gzm | -cide- | 64 |
| gzm | -uh.Pr3DazZz | 50 |
| -cide- | -cide- | 35 |
| -cide- | -uh.Pr3DazZz | 64 |
| Killer | Victim | |
|---|---|---|
| -cide- | gzm | 53 |
| -cide- | -cide- | 44 |
| -uh.Pr3DazZz | gzm | 39 |
| -uh.Pr3DazZz | -cide- | 50 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| gzm | 9 | 8 | 2 | 3 | 5 kills | ||
| -cide- | 18 | 1 | 1 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 16 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 3:08 when -cide- scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:13, with gzm finishing for Red Team. That score set the closing shape of the match at 3-1.
-cide- stood out as the main objective influence with 14 grabs, 2 captures, 11 returns, and an MVP score of 544. gzm made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 43 grabs, 12 pickups, 4 captures, 0 solos, 3 assists, 50 flag kills, 14 covers, 0 seals, 30 returns, 27 mid returns, 3 clutch returns, and 0 cherry picks.
gzm supplied the sharpest shooting numbers, finishing with 32% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: gzm produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 405 |
| 213 |
| 186 |
| 2 |
| 701 |
| 46.0 cm |
| 1.15 |
| 53% |
| 31% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 167 | 97 | 99 | 1 | 319 | 46.0 cm | 0.98 | 49% | 30% | 0:06 |
| -uh.Pr3DazZz | 161 | 89 | 114 | 0 | 317 | - | 0.78 | 44% | 29% | 0:05 |
| Team Total | 328 | 186 | 213 | 1 | 636 | 46.0 cm | 0.87 | 47% | 30% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 1 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| gzm | 2 | 2 | 12 kills | |||
| -cide- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 14 | 2 | 1 | 0 | 10 | 0/- | 246 | 6 | 3 | 9 | 0 | 11 | 0 | 544 |
| - | gzm | Attacker | 6 | 1 | 1 | 0 | 15 | 0/- | 54 | 2 | 6 | 7 | 0 | 7 | 2 | 489 |
| - | -cide- | Attacker | 15 | 0 | 1 | 0 | 15 | 0/- | 98 | 3 | 2 | 5 | 0 | 6 | 0 | 348 |
| - | -uh.Pr3DazZz | Attacker | 8 | 1 | 0 | 0 | 10 | 0/- | 2 | 1 | 3 | 6 | 0 | 6 | 1 | 290 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| gzm | 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 30 | 0 | Minor variation | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You had a huge game and played well above your usual level at 1.64x. You gave the enemy defence problems and backed it up with 1 cap from 6 grabs. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.47x. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. 15 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 8 grabs producing 1 cap. I think survival was your main issue: 89-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |