Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Sept 2026, 20:30
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 204 | 73 | 116 | 0 | 269 | 46.0 cm | 0.63 | 39% | 27% | 0:05 |
| -uh.StarzZz`- | 200 | 99 | 88 | 0 | 262 | 13.5 cm | 1.13 | 53% | 39% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 4 | 2 | 1 | 5 kills | ||
| Grossebaf | 9 | 7 | 1 | 4 kills | |||
| tono | 10 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-8 in favour of Blue Team.
The opening breakthrough came at 0:40 when Grossebaf scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:09, with Grossebaf finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-8.
Grossebaf stood out as the main objective influence with 11 grabs, 3 captures, 9 returns, and an MVP score of 800. Grossebaf made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 47 pickups, 10 captures, 3 solos, 9 assists, 97 flag kills, 66 covers, 0 seals, 49 returns, 43 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 5 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Grossebaf produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 155 |
| 72 |
| 72 |
| 0 |
| 287 |
| - |
| 1.00 |
| 50% |
| 25% |
| 0:09 |
| Team Total | 559 | 244 | 276 | 0 | 818 | 29.7 cm | 0.88 | 47% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| GrossebafFB | 286 | 98 | 75 | 0 | 308 | - | 1.31 | 57% | 32% | 0:08 |
| _-=Pr3dazZz=- | 265 | 95 | 97 | 0 | 296 | 36.0 cm | 0.98 | 49% | 33% | 0:06 |
| tono | 211 | 83 | 72 | 0 | 338 | 19.6 cm | 1.15 | 54% | 25% | 0:09 |
| Team Total | 762 | 276 | 244 | 0 | 942 | 27.8 cm | 1.13 | 53% | 30% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 4 kills |
| O2 | 10 | 2 | 1 | 4 kills |
| -cide- | 11 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 9 kills | ||||
| Grossebaf | 2 | 8 kills | ||||
| tono | 2 | 8 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| O2 | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 11 | 3 | 1 | 2 | 18 | 0/- | 405 | 9 | 26 | 8 | 0 | 9 | 2 | 800 |
| - | tono | Attacker | 20 | 2 | 4 | 1 | 5 | 0/- | 393 | 4 | 12 | 1 | 0 | 2 | 1 | 652 |
| - | _-=Pr3dazZz=- | Defender | 1 | 3 | 1 | 0 | 0 | 28/12 | 2 | 10 | 5 | 13 | 0 | 15 | 1 | 577 |
| - | -cide- | Defender | 0 | 1 | 1 | 0 | 0 | 20/- | 41 | 5 | 3 | 9 | 0 | 10 | 1 | 418 |
| - | O2 | Attacker | 17 | 0 | 2 | 0 | 12 | 0/- | 101 | 8 | 6 | 8 | 0 | 8 | 0 | 369 |
| - | -uh.StarzZz`- | Attacker | 12 | 1 | 0 | 0 | 14 | 0/- | 58 | 11 | 14 | 4 | 0 | 5 | 1 | 367 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 33 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 13 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 30 | 50 | 1 | Occasional lag spikes | |
| Grossebaf | 30000 | 400 | 0Hz | 16 | 18 | 19 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 61 | 68 | 75 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.84x. Your flag work was one of your best areas, with 12 grabs producing 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Defender | Well played, this was a fantastic performance at 1.51x. You helped keep the score under control with 9 mid returns and 1 clutch return. I think survival was your main issue: 73-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Grossebaf | Godlike | Attacker | You had a huge game and played well above your usual level at 1.39x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 11 grabs. You fought efficiently: 98-75 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You played well and finished above your usual level at 1.15x. You helped keep the score under control with 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 20 grabs leading to 2 caps and 1 solo. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Feeding | Attacker | This was a hard outing for you at 0.73x; treat it as a reset point, not a verdict on your ability. You kept looking for the flag with 17 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |