Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Sept 2025, 20:44
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZkeFB | 373 | 134 | 63 | 0 | 328 | - | 2.13 | 68% | 41% | 0:10 |
| -uh.StarzZz`- | 233 | 92 | 93 | 0 | 269 | 13.5 cm | 0.99 | 50% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 28 | 3 | 3 | 1 | 5 kills | ||
| PeRcH72 | 15 | 7 | 1 | 1 | 5 kills | ||
| pho` | 18 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-2 in favour of Red Team.
The opening breakthrough came at 0:35 when Maber scored for Blue Team. Red Team created more scoring chances, converting 10 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:51, with BoSS~VanZke finishing for Red Team. That score set the closing shape of the match at 10-2.
BoSS~VanZke stood out as the main objective influence with 4 grabs, 6 captures, 18 returns, and an MVP score of 993. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 45 pickups, 12 captures, 3 solos, 8 assists, 105 flag kills, 49 covers, 0 seals, 60 returns, 47 mid returns, 13 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 41% accuracy and 134 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| localhero |
| 227 |
| 89 |
| 93 |
| 0 |
| 294 |
| - |
| 0.96 |
| 49% |
| 31% |
| 0:07 |
| Team Total | 833 | 315 | 249 | 0 | 891 | 13.5 cm | 1.27 | 56% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 287 | 103 | 111 | 0 | 341 | 20.3 cm | 0.93 | 48% | 30% | 0:05 |
| pho` | 195 | 97 | 103 | 0 | 286 | 20.3 cm | 0.94 | 49% | 34% | 0:06 |
| Maber | 115 | 49 | 101 | 1 | 192 | - | 0.49 | 32% | 26% | 0:06 |
| Team Total | 597 | 249 | 315 | 1 | 819 | 20.3 cm | 0.79 | 44% | 31% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| localhero | 16 | 1 | 3 | 4 kills |
| Maber | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 4 | 1 | 10 kills | |||
| PeRcH72 | 3 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| localhero | 4 kills | |||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 4 | 6 | 0 | 1 | 28 | 0/- | 406 | 14 | 10 | 15 | 0 | 18 | 3 | 993 |
| - | -uh.StarzZz`- | Attacker | 21 | 4 | 3 | 2 | 7 | 0/- | 427 | 8 | 14 | 2 | 0 | 5 | 3 | 761 |
| - | PeRcH72 | Defender | 1 | 0 | 0 | 0 | 0 | 30/7 | 24 | 3 | 5 | 13 | 0 | 15 | 3 | 713 |
| - | localhero | Attacker | 13 | 0 | 5 | 0 | 17 | 0/- | 167 | 3 | 10 | 7 | 0 | 9 | 2 | 593 |
| - | pho` | Attacker | 17 | 1 | 0 | 0 | 16 | 0/- | 117 | 9 | 6 | 6 | 0 | 9 | 1 | 452 |
| - | Maber | Attacker | 16 | 1 | 0 | 0 | 7 | 0/- | 59 | 8 | 4 | 4 | 0 | 4 | 1 | 307 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | |
| BoSS~VanZke | 30000 | - | - | 34 | 36 | 41 | 0 | Sawtooth variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 21 | 23 | 24 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 35 | 37 | 38 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.40x. Very strong flag running: you made 4 grabs count with 6 caps and 1 solo. You fought efficiently: 134-63 with a 2.13 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.69x. Your defensive timing was good: 13 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.60x. Your attacking runs had purpose, with 21 grabs leading to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.49x. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 17 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 16 grabs led to 1 cap. I think survival was your main issue: 49-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |