Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Mar 2026, 22:43
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 223 | 97 | 92 | 0 | 280 | - | 1.05 | 51% | 36% | 0:07 | |
| 221 | 95 | 81 | 0 | 295 | - | 1.17 | 54% | 32% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 1 | 1 | 5 kills | ||||
| 12 | 4 | 1 | 1 | 5 kills | |||
| 16 | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-8 in favour of Blue Team.
The opening breakthrough came at 1:49 when -Frag- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:55, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-8.
-cide- stood out as the main objective influence with 20 grabs, 3 captures, 11 returns, and an MVP score of 716. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 71 grabs, 34 pickups, 10 captures, 4 solos, 4 assists, 95 flag kills, 26 covers, 0 seals, 61 returns, 58 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 36% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: T3LMO logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 127 |
| 70 |
| 87 |
| 0 |
| 247 |
| - |
| 0.80 |
| 45% |
| 28% |
| 0:07 |
| Team Total | 571 | 262 | 260 | 0 | 822 | - | 1.01 | 50% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 257 | 94 | 83 | 0 | 321 | 20.3 cm | 1.13 | 53% | 29% | 0:07 | |
| 209 | 82 | 96 | 0 | 263 | 46.0 cm | 0.85 | 46% | 31% | 0:06 | |
| 190 | 84 | 83 | 0 | 264 | 13.5 cm | 1.01 | 50% | 33% | 0:07 | |
| Team Total | 656 | 260 | 262 | 0 | 848 | 26.6 cm | 0.99 | 50% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 4 |
| 3 kills |
| 8 | 1 | 1 | 4 kills |
| 16 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 10 kills | ||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 20 | 3 | 2 | 2 | 13 | 0/- | 341 | 9 | 8 | 10 | 0 | 11 | 1 | 716 | |
| -🇬🇧 | Attacker | 13 | 4 | 2 | 2 | 5 | 0/- | 457 | 11 | 6 | 2 | 0 | 2 | 0 | 657 | |
| -🇳🇱 | Defender | 1 | 1 | 0 | 0 | 0 | 27/7 | 2 | 4 | 1 | 22 | 0 | 22 | 0 | 648 | |
| -🇵🇹 | Attacker | 7 | 1 | 0 | 0 | 20 | 0/- | 67 | 3 | 3 | 9 | 1 | 9 | 1 | 405 | |
| -🇬🇧 | Attacker | 12 | 0 | 0 | 0 | 21 | 0/- | 24 | 4 | 6 | 13 | 0 | 15 | 1 | 389 | |
| -🇨🇭 | Attacker | 18 | 1 | 0 | 0 | 9 | 0/- | 109 | 3 | 2 | 2 | 0 | 2 | 0 | 287 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | ||
| 20000 | - | - | 55 | 57 | 59 | 0 | Minor variation | ||
| 20000 | - | - | 32 | 33 | 35 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 10 | 11 | 13 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 25 | 26 | 26 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You had a huge game and played well above your usual level at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.69x. You looked dangerous whenever you got the flag, and 20 grabs led to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.38x. You carried real threat on attack, turning 13 grabs into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. Very strong flag running: you made 7 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 18 grabs leading to 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |