Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Mar 2026, 23:20
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 181 | 80 | 98 | 0 | 259 | 58.3 cm | 0.82 | 45% | 31% | 0:06 |
| -uh.StarzZz`- | 167 | 72 | 94 | 0 | 275 | 13.5 cm | 0.77 | 43% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 12 | 4 | 1 | 4 kills | |||
| pho` | 20 | 3 | 2 | 1 | 5 kills | ||
| tono | 9 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 0-8 in favour of Blue Team.
The opening breakthrough came at 0:23 when tono scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:42, with tono finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-8.
tono stood out as the main objective influence with 16 grabs, 4 captures, 4 returns, and an MVP score of 744. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 19 pickups, 8 captures, 3 solos, 7 assists, 67 flag kills, 33 covers, 0 seals, 48 returns, 39 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 120 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 100 |
| 71 |
| 97 |
| 0 |
| 224 |
| - |
| 0.73 |
| 42% |
| 33% |
| 0:06 |
| Team Total | 448 | 223 | 289 | 0 | 758 | 35.9 cm | 0.77 | 44% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 240 | 97 | 68 | 0 | 282 | - | 1.43 | 59% | 35% | 0:09 |
| pho`FB | 233 | 120 | 84 | 0 | 268 | 20.3 cm | 1.43 | 59% | 45% | 0:07 |
| tono | 195 | 72 | 71 | 1 | 331 | 19.6 cm | 1.01 | 50% | 22% | 0:09 |
| Team Total | 668 | 289 | 223 | 1 | 881 | 19.9 cm | 1.30 | 56% | 33% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 kills |
| Broken_Soul | 11 | 1 | 1 | 4 kills |
| -uh.StarzZz`- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| pho` | 3 | 5 kills | ||||
| tono | 1 | 5 kills | ||||
| pato^ | 4 kills | |||||
| Broken_Soul | 3 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 16 | 4 | 3 | 3 | 5 | 0/- | 494 | 4 | 6 | 4 | 0 | 4 | 2 | 744 |
| - | pho` | Attacker | 14 | 1 | 4 | 0 | 6 | 0/- | 303 | 7 | 12 | 1 | 0 | 4 | 2 | 649 |
| - | -uh.Pr3DazZz | Defender | 1 | 3 | 0 | 0 | 0 | 20/9 | 3 | 3 | 4 | 14 | 0 | 17 | 2 | 582 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 16/1 | 0 | 0 | 3 | 13 | 0 | 13 | 1 | 363 |
| - | Broken_Soul | Attacker | 8 | 0 | 0 | 0 | 16 | 0/- | 0 | 1 | 7 | 4 | 0 | 7 | 1 | 304 |
| - | pato^ | Attacker | 18 | 0 | 0 | 0 | 4 | 0/- | 0 | 4 | 1 | 3 | 0 | 3 | 1 | 181 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 21 | 21 | 23 | 0 | Good connection | |
| pato^ | 30000 | - | - | 34 | 36 | 38 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 24 | 24 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 71 | 79 | 102 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.96x. Your flag work was one of your best areas, with 16 grabs producing 4 caps and 3 solos. The volume of fights was there, but 22% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.63x. You helped keep the score under control with 14 mid returns and 2 clutch returns. You fought efficiently: 97-68 with a 1.43 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.50x. Excellent flag running from you: 14 grabs became 1 cap. You fought efficiently: 120-84 with a 1.43 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. I think survival was your main issue: 72-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pato^ | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 18 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 71-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |