Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Nov 2026, 23:58
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 240 | 127 | 126 | 0 | 325 | - | 1.01 | 50% | 41% | 0:05 | |
| 208 | 90 | 133 | 0 | 288 | 46.0 cm | 0.68 | 40% | 31% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 77 | ||
| 50 | ||
| 37 | ||
| 53 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 71 | ||
| 71 | ||
| 62 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 9 | 6 | 1 | 5 kills | |||
| 25 | 5 | 1 | 3 | 5 kills | |||
| 14 | 7 | 1 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 1-9 in favour of Blue Team.
The opening breakthrough came at 1:08 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:53, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-9.
pho` stood out as the main objective influence with 19 grabs, 4 captures, 14 returns, and an MVP score of 1087. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 59 grabs, 31 pickups, 10 captures, 3 solos, 6 assists, 79 flag kills, 19 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 50% accuracy and 126 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 448 |
| 217 |
| 259 |
| 0 |
| 613 |
| 46.0 cm |
| 0.84 |
| 46% |
| 36% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 339 | 126 | 114 | 0 | 253 | 20.3 cm | 1.11 | 52% | 50% | 0:05 | |
| 272 | 133 | 103 | 0 | 315 | 36.0 cm | 1.29 | 56% | 45% | 0:06 | |
| Team Total | 611 | 259 | 217 | 0 | 568 | 28.1 cm | 1.19 | 54% | 47% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 3 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 4 | 2 | 1 | 22 | 0/- | 491 | 9 | 10 | 11 | 0 | 14 | 3 | 1087 | |
| -🇬🇧 | Attacker | 16 | 5 | 3 | 2 | 14 | 0/- | 409 | 9 | 5 | 7 | 0 | 9 | 2 | 892 | |
| -🇩🇪 | Attacker | 9 | 1 | 0 | 0 | 22 | 0/- | 100 | 10 | 1 | 13 | 0 | 14 | 1 | 528 | |
| -- |
| Attacker |
| 15 |
| 0 |
| 1 |
| 0 |
| 21 |
| 0/- |
| 0 |
| 3 |
| 3 |
| 11 |
| 0 |
| 11 |
| 0 |
| 430 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | ||
| 25000 | 498 | 498Hz | 15 | 16 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 17 | 18 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 3.06x. You looked dangerous whenever you got the flag, and 19 grabs led to 4 caps and 1 solo. Aim was a real positive at 50% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.47x rating shows it. You gave the enemy defence problems and backed it up with 1 cap from 9 grabs. I think survival was your main issue: 90-133 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. Very strong flag running: you made 16 grabs count with 5 caps and 2 solos. You fought efficiently: 133-103 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Attacker | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |