12 Mar 2026, 23:34
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 266 | 109 | 72 | 0 | 300 | 13.5 cm | 1.51 | 60% | 36% | 0:09 |
| dVp! | 142 | 108 | 84 | 0 | 305 | - | 1.29 | 56% | 35% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 20 | 5 | 1 | 4 kills | |||
| dVp! | 16 | 6 | 2 | 4 kills | |||
| -uh.StarzZz`- | 13 | 6 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 3:47 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 6:31, with ownage finishing for Blue Team. That score set the closing shape of the match at 0-2.
-uh.StarzZz`- stood out as the main objective influence with 2 grabs, 0 captures, 14 returns, and an MVP score of 530. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 40 grabs, 19 pickups, 2 captures, 0 solos, 2 assists, 56 flag kills, 16 covers, 0 seals, 36 returns, 32 mid returns, 4 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 39% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 9 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: dVp! finished with 56 lama score from 108 kills and 26 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 59 |
| 35 |
| 110 |
| 0 |
| 163 |
| 46.0 cm |
| 0.32 |
| 24% |
| 21% |
| 0:05 |
| Team Total | 467 | 252 | 266 | 0 | 768 | 29.7 cm | 0.95 | 49% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 195 | 120 | 63 | 1 | 305 | - | 1.90 | 65% | 39% | 0:10 |
| -uh.Pr3DazZzFB | 123 | 82 | 89 | 0 | 243 | - | 0.92 | 48% | 34% | 0:07 |
| Broken_Soul | 99 | 64 | 100 | 0 | 226 | 58.3 cm | 0.64 | 39% | 29% | 0:06 |
| Team Total | 417 | 266 | 252 | 1 | 774 | 58.3 cm | 1.06 | 51% | 35% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 7 |
| 1 |
| 4 kills |
| Broken_Soul | 10 | 1 | 1 | 4 kills |
| -cide- | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 5 | 8 kills | ||||
| dVp! | 3 | 7 kills | ||||
| -uh.StarzZz`- | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 26/15 | 0 | 1 | 1 | 12 | 0 | 14 | 3 | 530 |
| - | ownage | Defender | 0 | 1 | 0 | 0 | 0 | 12/- | 27 | 2 | 5 | 6 | 0 | 7 | 0 | 322 |
| - | Broken_Soul | Attacker | 16 | 0 | 2 | 0 | 2 | 0/- | 171 | 8 | 3 | 3 | 0 | 3 | 0 | 293 |
| - | -uh.Pr3DazZz | Attacker | 10 | 1 | 0 | 0 | 3 | 0/- | 2 | 6 | 7 | 3 | 0 | 3 | 1 | 231 |
| - | dVp! | Defender | 3 | 0 | 0 | 0 | 0 | 8/- | 0 | 2 | 0 | 5 | 0 | 5 | 0 | 212 |
| - | -cide- | Attacker | 9 | 0 | 0 | 0 | 5 | 0/- | 0 | 0 | 0 | 3 | 0 | 4 | 0 | 134 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 18 | 18 | 18 | 0 | Good connection | |
| dVp! | 20000 | - | - | 16 | 18 | 19 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 20 | 21 | 24 | 0 | Bumpy connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| ownage | 20000 | - | - | 107 | 108 | 109 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.74x. You helped keep the score under control with 12 mid returns and 3 clutch returns. You fought efficiently: 109-72 with a 1.51 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ownage | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.25x. Your defensive timing was good: 6 mid returns cut off runs at important moments. You fought efficiently: 120-63 with a 1.90 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| dVp! | Stable | Defender | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You helped keep the score under control with 5 mid returns. You fought efficiently: 108-84 with a 1.29 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. 16 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 64-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Stable | Attacker | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 10 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.44x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 35-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |