Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2026, 20:01
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 146 | 59 | 24 | 0 | 120 | - | 2.46 | 71% | 51% | 0:45 |
| -uh.StarzZz`-FB | 78 | 30 | 34 | 0 | 110 | 13.5 cm | 0.88 | 47% | 34% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 4 | 6 | 2 | 1 | 5 kills | ||
| O2 | 2 | 2 kills | |||||
| -uh.StarzZz`- | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 0:37 when O2 scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 4:03, with Avengers/L0gan finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-1.
O2 stood out as the main objective influence with 5 grabs, 2 captures, 1 return, and an MVP score of 328. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 18 grabs, 10 pickups, 5 captures, 1 solos, 3 assists, 23 flag kills, 30 covers, 0 seals, 13 returns, 11 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 59 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: pho` finished with 8 lama score from 26 kills and 9 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| O2 |
| 75 |
| 21 |
| 22 |
| 0 |
| 93 |
| - |
| 0.95 |
| 49% |
| 24% |
| 0:21 |
| Team Total | 299 | 110 | 80 | 0 | 323 | 13.5 cm | 1.38 | 58% | 37% | 1:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 86 | 32 | 39 | 0 | 125 | 36.0 cm | 0.82 | 45% | 31% | 0:12 |
| Avengers/L0gan | 50 | 22 | 34 | 0 | 110 | - | 0.65 | 39% | 25% | 0:16 |
| pho` | 33 | 26 | 37 | 0 | 88 | 20.3 cm | 0.70 | 41% | 30% | 0:06 |
| Team Total | 169 | 80 | 110 | 0 | 323 | 28.1 cm | 0.73 | 42% | 28% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 3 |
| 3 kills |
| Avengers/L0gan | 2 | 1 | 3 kills |
| pho` | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 9 kills | ||||
| O2 | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills | |||||
| Avengers/L0gan | 3 kills | |||||
| pho` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | O2 | Attacker | 5 | 2 | 2 | 0 | 1 | 0/- | 281 | 4 | 3 | 1 | 0 | 1 | 0 | 328 |
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 9/3 | 0 | 0 | 16 | 5 | 0 | 5 | 0 | 274 |
| - | -uh.StarzZz`- | Attacker | 5 | 2 | 1 | 0 | 0 | 0/- | 119 | 3 | 8 | 0 | 0 | 1 | 1 | 229 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 8/1 | 0 | 0 | 3 | 3 | 0 | 4 | 1 | 175 |
| - | Avengers/L0gan | Attacker | 4 | 1 | 0 | 1 | 3 | 0/- | 100 | 2 | 0 | 2 | 0 | 2 | 0 | 164 |
| - | pho` | Attacker | 4 | 0 | 0 | 0 | 2 | 0/- | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 51 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 332 | 2903 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 8535 | 68088 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 367 | 2845 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| Avengers/L0gan | 30000 | - | - | 215 | 217 | 218 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| O2 | Godlike | Attacker | Well played, this was a fantastic performance at 1.36x. Your attacking runs had purpose, with 5 grabs leading to 2 caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| saxon | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.33x. You helped keep the score under control with 5 mid returns. You fought efficiently: 59-24 with a 2.46 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Avengers/L0gan | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Your attacking runs had purpose, with 4 grabs leading to 1 cap and 1 solo. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. Your flag work was one of your best areas, with 5 grabs producing 2 caps. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Feeding | Defender | You had a tough match at 0.74x, well below your usual level, but I think it is fixable. Your defensive timing was good: 3 mid returns and 1 clutch return cut off runs at important moments. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Feeding | Attacker | You had a tough match at 0.28x, well below your usual level, but I think it is fixable. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |