Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Aug 2025, 18:51
Control League Edition
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 223 | 98 | 81 | 0 | 308 | - | 1.21 | 55% | 32% | 0:09 |
| BoSS~SnIpY | 194 | 87 | 91 | 0 | 271 | - | 0.96 | 49% | 32% | 0:08 |
| -uh.StarzZz`- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 16 | 4 | 1 | 4 kills | |||
| BoSS~VanZke | 11 | 3 | 2 | 5 kills | |||
| BoSS~SnIpY | 13 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Control-2025 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:12 when BoSS~VanZke scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:36, with BoSS~VanZke finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-6.
BoSS~VanZke stood out as the main objective influence with 12 grabs, 4 captures, 13 returns, and an MVP score of 774. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 41 pickups, 11 captures, 2 solos, 12 assists, 93 flag kills, 48 covers, 0 seals, 52 returns, 46 mid returns, 6 clutch returns, and 0 cherry picks.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 41% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 182 |
| 69 |
| 85 |
| 0 |
| 260 |
| 13.5 cm |
| 0.81 |
| 45% |
| 28% |
| 0:08 |
| Team Total | 599 | 254 | 257 | 0 | 839 | 13.5 cm | 0.99 | 50% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 279 | 95 | 74 | 0 | 297 | - | 1.28 | 56% | 32% | 0:10 |
| BoSS~LoSaH | 249 | 112 | 89 | 0 | 275 | - | 1.26 | 56% | 41% | 0:08 |
| -cide- | 155 | 50 | 91 | 0 | 311 | 46.0 cm | 0.55 | 35% | 17% | 0:08 |
| Team Total | 683 | 257 | 254 | 0 | 883 | 46.0 cm | 1.01 | 50% | 30% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 1 |
| 4 kills |
| BoSS~LoSaH | 23 | 2 | 3 kills |
| -cide- | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 1 | 1 | 15 kills | |||
| BoSS~VanZke | 4 | 8 kills | ||||
| BoSS~SnIpY | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| BoSS~LoSaH | 1 | 5 kills | ||||
| -cide- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 12 | 4 | 2 | 1 | 22 | 0/- | 325 | 9 | 5 | 11 | 0 | 13 | 2 | 774 |
| - | BoSS~LoSaH | Attacker | 4 | 1 | 2 | 0 | 19 | 0/- | 136 | 6 | 11 | 12 | 0 | 12 | 0 | 581 |
| - | newut | Attacker | 12 | 3 | 1 | 1 | 16 | 0/- | 190 | 10 | 5 | 7 | 0 | 8 | 1 | 532 |
| - | -uh.StarzZz`- | Attacker | 10 | 1 | 2 | 0 | 10 | 0/- | 186 | 9 | 13 | 9 | 0 | 9 | 0 | 504 |
| - | BoSS~SnIpY | Attacker | 12 | 1 | 2 | 0 | 16 | 0/- | 124 | 3 | 5 | 5 | 0 | 6 | 1 | 448 |
| - | -cide- | Attacker | 13 | 1 | 3 | 0 | 10 | 0/- | 139 | 4 | 9 | 2 | 0 | 4 | 2 | 433 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 110 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 27 | 1 | Occasional lag spikes | |
| BoSS~SnIpY | 30000 | - | - | 29 | 32 | 46 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 21 | 0 | Sawtooth variation | |
| BoSS~LoSaH | 30000 | - | - | 27 | 30 | 38 | 0 | Sawtooth variation | |
| BoSS~VanZke | 30000 | - | - | 29 | 33 | 35 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.99x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 12 grabs. You fought efficiently: 95-74 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.43x. Very strong flag running: you made 12 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| BoSS~LoSaH | Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. You looked dangerous whenever you got the flag, and 4 grabs led to 1 cap. You fought efficiently: 112-89 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.16x. Your flag work was one of your best areas, with 10 grabs producing 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.11x. Excellent flag running from you: 13 grabs became 1 cap. I think survival was your main issue: 50-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~SnIpY | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 12 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |