Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Oct 2025, 20:09
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 290 | 109 | 60 | 1 | 278 | - | 1.82 | 64% | 40% | 0:10 |
| Broken_Soul | 172 | 66 | 69 | 0 | 203 | 58.3 cm | 0.96 | 49% | 33% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 15 | 5 | 1 | 1 | 5 kills | ||
| -cide- | 15 | 1 | 2 | 4 kills | |||
| Broken_Soul | 8 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 7-9 in favour of Blue Team.
The opening breakthrough came at 1:38 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 9 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with localhero finishing for Red Team. That score set the closing shape of the match at 7-9.
-cide- stood out as the main objective influence with 22 grabs, 6 captures, 16 returns, and an MVP score of 883. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 87 grabs, 29 pickups, 16 captures, 5 solos, 9 assists, 99 flag kills, 26 covers, 7 seals, 70 returns, 5 mid returns, 18 clutch returns, and 6 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 40% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 163 |
| 54 |
| 72 |
| 3 |
| 243 |
| 46.0 cm |
| 0.75 |
| 42% |
| 22% |
| 0:09 |
| Team Total | 625 | 229 | 201 | 4 | 724 | 52.1 cm | 1.14 | 53% | 32% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 313 | 91 | 71 | 1 | 227 | 46.0 cm | 1.28 | 56% | 40% | 0:09 |
| -uh.StarzZz`- | 284 | 75 | 76 | 0 | 240 | 13.5 cm | 0.99 | 50% | 32% | 0:08 |
| .:RattuS:. | 88 | 35 | 82 | 2 | 162 | - | 0.43 | 29% | 22% | 0:07 |
| Team Total | 685 | 201 | 229 | 3 | 629 | 29.7 cm | 0.88 | 47% | 32% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 kills |
| -cide- | 7 | 1 | 3 kills |
| .:RattuS:. | 1 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| -cide- | 4 kills | |||||
| .:RattuS:. | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 22 | 6 | 1 | 2 | 20 | 0/- | 568 | 6 | 5 | 1 | 1 | 16 | 4 | 883 |
| - | -uh.StarzZz`- | Defender | 3 | 3 | 0 | 1 | 0 | 30/7 | 251 | 5 | 4 | 0 | 0 | 18 | 4 | 719 |
| - | localhero | Attacker | 24 | 3 | 3 | 2 | 21 | 0/- | 358 | 2 | 0 | 1 | 2 | 15 | 4 | 697 |
| - | Broken_Soul | Attacker | 16 | 3 | 1 | 0 | 10 | 0/- | 252 | 5 | 9 | 2 | 2 | 6 | 2 | 439 |
| - | -cide- | Attacker | 5 | 1 | 1 | 0 | 16 | 0/- | 90 | 7 | 8 | 1 | 0 | 11 | 1 | 357 |
| - | .:RattuS:. | Attacker | 17 | 0 | 3 | 0 | 2 | 0/- | 81 | 4 | 0 | 0 | 1 | 4 | 3 | 294 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| Broken_Soul | 35000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| localhero | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 30 | 0 | Good connection | |
| .:RattuS:. | 25000 | 0 | 0Hz | 49 | 59 | 85 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.18x. Excellent flag running from you: 22 grabs became 6 caps and 2 solos. You fought efficiently: 91-71 with a 1.28 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| localhero | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.94x. You carried real threat on attack, turning 24 grabs into 3 caps and 2 solos. You fought efficiently: 109-60 with a 1.82 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.68x. You helped keep the score under control with 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.22x. Your attacking runs had purpose, with 16 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| .:RattuS:. | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 35-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 5 grabs into 1 cap. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |