21 Sept 2025, 18:45
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZkeFB | 232 | 103 | 80 | 0 | 286 | - | 1.29 | 56% | 36% | 0:08 |
| _-=Pr3dazZz=- | 224 | 88 | 77 | 0 | 280 | 36.0 cm | 1.14 | 53% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 14 | 5 | 1 | 5 kills | |||
| localhero | 23 | 4 | 2 | 5 kills | |||
| Broken_Soul | 15 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025b between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:16 when silent scored for Blue Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:18, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 6-4.
BoSS~VanZke stood out as the main objective influence with 11 grabs, 2 captures, 8 returns, and an MVP score of 701. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 26 pickups, 10 captures, 4 solos, 7 assists, 73 flag kills, 48 covers, 0 seals, 47 returns, 43 mid returns, 4 clutch returns, and 1 cherry picks.
Broken_Soul supplied the sharpest shooting numbers, finishing with 37% accuracy and 93 kills.
Banter read: BoSS~VanZke did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 177 |
| 93 |
| 91 |
| 0 |
| 251 |
| 58.3 cm |
| 1.02 |
| 51% |
| 37% |
| 0:07 |
| Team Total | 633 | 284 | 248 | 0 | 817 | 47.1 cm | 1.15 | 53% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 249 | 114 | 85 | 0 | 322 | - | 1.34 | 57% | 36% | 0:07 |
| -uh.StarzZz`- | 161 | 81 | 95 | 0 | 266 | 13.5 cm | 0.85 | 46% | 30% | 0:06 |
| silent | 137 | 53 | 104 | 0 | 245 | - | 0.51 | 34% | 22% | 0:06 |
| Team Total | 547 | 248 | 284 | 0 | 833 | 13.5 cm | 0.87 | 47% | 30% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 6 | 3 | 1 | 4 kills |
| -uh.StarzZz`- | 15 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 2 | 9 kills | ||||
| localhero | 4 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| silent | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 11 | 2 | 3 | 2 | 11 | 0/- | 375 | 4 | 10 | 7 | 0 | 8 | 1 | 701 |
| - | localhero | Attacker | 8 | 0 | 1 | 0 | 19 | 0/- | 142 | 1 | 12 | 9 | 0 | 10 | 1 | 523 |
| - | Broken_Soul | Attacker | 15 | 2 | 2 | 0 | 9 | 0/- | 222 | 8 | 8 | 4 | 0 | 4 | 0 | 517 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 0 | 0 | 0 | 16/5 | 3 | 4 | 9 | 13 | 1 | 14 | 1 | 482 |
| - | silent | Attacker | 6 | 2 | 0 | 1 | 9 | 0/- | 107 | 5 | 5 | 7 | 0 | 7 | 0 | 358 |
| - | -uh.StarzZz`- | Attacker | 16 | 2 | 1 | 1 | 9 | 0/- | 151 | 4 | 4 | 3 | 0 | 4 | 1 | 353 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 31 | 36 | 62 | 2 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| silent | 30000 | - | - | 23 | 24 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Attacker | Great game, this was a really strong performance from you at 1.75x. Excellent flag running from you: 11 grabs became 2 caps and 2 solos. You fought efficiently: 103-80 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | Well played, this was a fantastic performance at 1.61x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 114-85 with a 1.34 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.39x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.37x. Your attacking runs had purpose, with 15 grabs leading to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| silent | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 6 grabs. I think survival was your main issue: 53-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 2 caps and 1 solo from 16 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |