Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Aug 2025, 22:17
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 371 | 105 | 83 | 0 | 259 | 58.3 cm | 1.27 | 56% | 41% | 0:07 | |
| 299 | 133 | 90 | 0 | 318 | - | 1.48 | 60% | 42% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 6 | 3 kills | |||||
| 20 | 8 | 4 | 1 | 5 kills | |||
| 14 | 6 | 2 | 4 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-2 in favour of Red Team.
The opening breakthrough came at 0:50 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 12 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:52, with newut finishing for Red Team. That score set the closing shape of the match at 12-2.
Broken_Soul stood out as the main objective influence with 4 grabs, 3 captures, 25 returns, and an MVP score of 1030. Broken_Soul made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 93 grabs, 32 pickups, 14 captures, 3 solos, 14 assists, 111 flag kills, 39 covers, 0 seals, 78 returns, 67 mid returns, 11 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 42% accuracy and 133 kills.
Banter read: Broken_Soul did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 246 |
| 95 |
| 92 |
| 0 |
| 265 |
| 13.5 cm |
| 1.03 |
| 51% |
| 36% |
| 0:07 |
| Team Total | 916 | 333 | 265 | 0 | 842 | 35.9 cm | 1.26 | 56% | 40% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 230 | 121 | 118 | 1 | 290 | - | 1.03 | 50% | 42% | 0:05 | |
| 194 | 79 | 108 | 0 | 305 | - | 0.73 | 42% | 26% | 0:06 | |
| 188 | 65 | 107 | 0 | 199 | - | 0.61 | 38% | 33% | 0:06 | |
| Team Total | 612 | 265 | 333 | 1 | 794 | - | 0.80 | 44% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 kills |
| 21 | 4 | 3 kills |
| 14 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 3 | 7 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 4 | 3 | 2 | 1 | 30 | 0/- | 186 | 4 | 3 | 21 | 0 | 25 | 6 | 1030 | |
| -🇺🇸 | Attacker | 19 | 5 | 4 | 1 | 18 | 0/- | 456 | 10 | 14 | 13 | 0 | 14 | 0 | 922 | |
| -🇬🇧 | Attacker | 22 | 4 | 6 | 0 | 9 | 0/- | 557 | 7 | 12 | 6 | 0 | 7 | 0 | 916 | |
| -🇬🇧 | Attacker | 20 | 1 | 1 | 1 | 17 | 0/- | 152 | 4 | 4 | 10 | 0 | 10 | 1 | 512 | |
| -🇸🇪 | Attacker | 26 | 0 | 1 | 0 | 19 | 0/- | 47 | 3 | 2 | 4 | 0 | 9 | 4 | 443 | |
| -🇸🇪 | Defender | 2 | 1 | 0 | 0 | 0 | 18/5 | 2 | 4 | 4 | 13 | 0 | 13 | 0 | 400 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Sawtooth variation | ||
| 30000 | 0 | 240Hz | 93 | 95 | 98 | 0 | Good connection | ||
| 33000 | - | - | 12 | 15 | 16 | 0 | Sawtooth variation | ||
| 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | ||
| 30000 | - | - | 28 | 28 | 29 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 35 | 36 | 37 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.24x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 4 grabs. You fought efficiently: 105-83 with a 1.27 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.96x. Excellent flag running from you: 19 grabs became 5 caps and 1 solo. You fought efficiently: 133-90 with a 1.48 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.65x. You were dangerous with the flag: 22 grabs led to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.32x. You carried real threat on attack, turning 20 grabs into 1 cap and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Defender | You gave your team more than expected here and finished at 1.24x. You helped keep the score under control with 13 mid returns. I think survival was your main issue: 65-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.15x. 26 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 79-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |