17 Aug 2025, 22:52
Control League Edition
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 255 | 95 | 73 | 0 | 249 | - | 1.30 | 57% | 38% | 0:09 |
| macz^ | 200 | 77 | 71 | 0 | 275 | - | 1.08 | 52% | 28% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 18 | 4 | 2 | 5 kills | |||
| pho` | 9 | 2 | 1 | 5 kills | |||
| macz^ | 13 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Control-2025 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:40 when pho` scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:19, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 5-4.
newut stood out as the main objective influence with 7 grabs, 0 captures, 15 returns, and an MVP score of 616. macz^ made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 29 pickups, 9 captures, 4 solos, 6 assists, 83 flag kills, 42 covers, 0 seals, 53 returns, 50 mid returns, 3 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 95 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 154 |
| 62 |
| 86 |
| 0 |
| 240 |
| 36.0 cm |
| 0.72 |
| 42% |
| 31% |
| 0:07 |
| Team Total | 609 | 234 | 230 | 0 | 764 | 36.0 cm | 1.02 | 50% | 32% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 214 | 88 | 85 | 0 | 238 | 58.3 cm | 1.04 | 51% | 37% | 0:07 |
| pho` | 168 | 77 | 67 | 0 | 218 | 20.3 cm | 1.15 | 53% | 38% | 0:09 |
| -uh.StarzZz`- | 148 | 65 | 82 | 0 | 235 | 13.5 cm | 0.79 | 44% | 29% | 0:08 |
| Team Total | 530 | 230 | 234 | 0 | 691 | 30.7 cm | 0.98 | 50% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 3 kills |
| -uh.StarzZz`- | 9 | 3 | 3 kills |
| _-=Pr3dazZz=- | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 3 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| macz^ | 1 | 5 kills | ||||
| Broken_Soul | 3 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 7 | 0 | 1 | 0 | 25 | 0/- | 175 | 4 | 12 | 15 | 0 | 15 | 0 | 616 |
| - | macz^ | Attacker | 17 | 3 | 2 | 2 | 11 | 0/- | 234 | 8 | 2 | 5 | 0 | 6 | 2 | 554 |
| - | pho` | Attacker | 16 | 3 | 1 | 2 | 7 | 0/- | 300 | 6 | 7 | 3 | 0 | 3 | 0 | 490 |
| - | Broken_Soul | Attacker | 5 | 1 | 0 | 0 | 18 | 0/- | 85 | 3 | 9 | 10 | 1 | 10 | 0 | 439 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 2 | 0 | 0 | 8 | 0/- | 91 | 4 | 9 | 8 | 0 | 9 | 0 | 397 |
| - | -uh.StarzZz`- | Attacker | 14 | 0 | 2 | 0 | 14 | 0/- | 16 | 4 | 3 | 9 | 0 | 10 | 1 | 368 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| macz^ | 30000 | - | - | 18 | 21 | 23 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 17 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.62x. 7 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 95-73 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| macz^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. You were dangerous with the flag: 17 grabs led to 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. You gave the enemy defence problems and backed it up with 1 cap from 5 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| pho` | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. You carried real threat on attack, turning 16 grabs into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. Excellent flag running from you: 4 grabs became 2 caps. I think survival was your main issue: 62-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 65-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |