Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jun 2026, 01:03
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 285 | 146 | 64 | 0 | 351 | 20.3 cm | 2.28 | 70% | 44% | 0:10 |
| Stealth | 99 | 48 | 95 | 0 | 261 | 82.4 cm | 0.51 | 34% | 19% | 0:06 |
| Lilia |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 25 | 8 | 3 | 3 | 5 kills | ||
| pho` | 21 | 5 | 5 | 4 | 5 kills | ||
| Gochmer | 10 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 0:20 when Gochmer scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:39, with Gochmer finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-6.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 13 returns, and an MVP score of 663. Gochmer made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 47 grabs, 27 pickups, 8 captures, 1 solos, 9 assists, 65 flag kills, 30 covers, 0 seals, 37 returns, 33 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 146 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Stealth logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 60 |
| 31 |
| 90 |
| 0 |
| 135 |
| - |
| 0.34 |
| 26% |
| 23% |
| 0:07 |
| Team Total | 444 | 225 | 249 | 0 | 747 | 51.3 cm | 0.90 | 47% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 313 | 151 | 56 | 0 | 383 | 13.5 cm | 2.70 | 73% | 41% | 0:11 |
| Gochmer | 204 | 88 | 83 | 0 | 302 | - | 1.06 | 51% | 31% | 0:07 |
| {Black_Mage}` | 58 | 10 | 86 | 0 | 79 | - | 0.12 | 10% | 13% | 0:07 |
| Team Total | 575 | 249 | 225 | 0 | 764 | 13.5 cm | 1.11 | 53% | 34% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 kills |
| Lilia | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 2 | 1 | 24 kills | ||
| pho` | 11 | 1 | 22 kills | |||
| Gochmer | 1 | 5 kills | ||||
| Stealth | 3 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 24/8 | 113 | 3 | 15 | 13 | 0 | 13 | 0 | 663 |
| - | Gochmer | Attacker | 11 | 4 | 1 | 1 | 10 | 0/- | 234 | 6 | 6 | 3 | 0 | 5 | 2 | 527 |
| - | pho` | Defender | 2 | 1 | 0 | 0 | 0 | 21/3 | 1 | 4 | 7 | 9 | 0 | 11 | 2 | 491 |
| - | {Black_Mage}` | Attacker | 14 | 1 | 4 | 0 | 1 | 0/- | 253 | 3 | 0 | 1 | 0 | 1 | 0 | 341 |
| - | Stealth | Attacker | 6 | 0 | 2 | 0 | 5 | 0/- | 197 | 4 | 2 | 3 | 1 | 3 | 0 | 281 |
| - | Lilia | Attacker | 14 | 1 | 1 | 0 | 4 | 0/- | 1 | 7 | 0 | 4 | 0 | 4 | 0 | 155 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 19 | 21 | 22 | 0 | Minor variation | |
| Lilia | 25000 | 0 | 123Hz | 10 | 11 | 14 | 0 | Sawtooth variation | |
| Stealth | 30000 | - | - | 49 | 49 | 49 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Gochmer | 30000 | 155 | - | 19 | 20 | 20 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 26 | 30 | 33 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Gochmer | Godlike | Attacker | Great game, this was a really strong performance from you at 2.02x. Your flag work was one of your best areas, with 11 grabs producing 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.02x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 151-56 with a 2.70 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.67x. Your defensive timing was good: 9 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 146-64 with a 2.28 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| {Black_Mage}` | Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. Your flag work was one of your best areas, with 14 grabs producing 1 cap. I think survival was your main issue: 10-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You were active on attack with 6 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 48-95 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Lilia | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. You ran the flag well and gave your team end product: 1 cap from 14 grabs. I think survival was your main issue: 31-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |