2 Feb 2026, 14:07
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 460 | 190 | 124 | 0 | 400 | 20.3 cm | 1.53 | 61% | 49% | 0:05 | |
| 128 | 16 | 134 | 0 | 113 | - | 0.12 | 11% | 14% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 98 | ||
| 92 | ||
| 7 | ||
| 9 |
| Killer | Victim | |
|---|---|---|
| 64 | ||
| 67 | ||
| 60 | ||
| 67 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 10 | 4 | 1 | 5 kills | |||
| 23 | 10 | 9 | 8 | 5 kills | |||
| 24 | 8 | 3 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 5-11 in favour of Blue Team.
The opening breakthrough came at 0:40 when {Black_Mage}` scored for Red Team. Blue Team created more scoring chances, converting 11 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:17, with Skirmish finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-11.
Skirmish stood out as the main objective influence with 22 grabs, 9 captures, 14 returns, and an MVP score of 1523. Skirmish made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 71 grabs, 34 pickups, 16 captures, 9 solos, 4 assists, 88 flag kills, 58 covers, 0 seals, 52 returns, 38 mid returns, 14 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 49% accuracy and 190 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Skirmish produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 588 |
| 206 |
| 258 |
| 0 |
| 513 |
| 20.3 cm |
| 0.80 |
| 44% |
| 41% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 423 | 131 | 105 | 0 | 372 | - | 1.25 | 56% | 35% | 0:06 | |
| 358 | 127 | 101 | 0 | 397 | 58.3 cm | 1.26 | 56% | 32% | 0:06 | |
| Team Total | 781 | 258 | 206 | 0 | 769 | 58.3 cm | 1.25 | 56% | 34% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 9 | 7 kills | |||||
| 3 | 6 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇮🇱 | Attacker | 22 | 9 | 1 | 6 | 18 | 0/- | 894 | 11 | 10 | 9 | 0 | 14 | 6 | 1523 | |
| -🇬🇧 | Attacker | 14 | 2 | 1 | 0 | 40 | 0/- | 156 | 6 | 21 | 14 | 0 | 19 | 2 | 993 | |
| -🇬🇧 | Attacker | 12 | 2 | 1 | 1 | 26 | 0/- | 206 | 11 | 26 | 14 | 0 | 17 | 2 | 940 | |
| -🇧🇪 |
| Attacker |
| 23 |
| 3 |
| 1 |
| 2 |
| 4 |
| 0/- |
| 344 |
| 6 |
| 1 |
| 1 |
| 0 |
| 2 |
| 4 |
| 596 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 24 | 25 | 25 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 30 | 33 | 35 | 0 | Sawtooth variation | ||
| 30000 | - | - | 18 | 19 | 21 | 0 | Minor variation | ||
| 30000 | 299 | - | 75 | 76 | 78 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.36x. You were dangerous with the flag: 22 grabs led to 9 caps and 6 solos. 56% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.92x. You carried real threat on attack, turning 14 grabs into 2 caps. You fought efficiently: 190-124 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.81x. Your attacking runs had purpose, with 12 grabs leading to 2 caps and 1 solo. You fought efficiently: 127-101 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 1.10x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 23 grabs turning into 3 caps and 2 solos. I think survival was your main issue: 16-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
