Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Aug 2025, 22:43
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 288 | 93 | 117 | 0 | 300 | 58.3 cm | 0.79 | 44% | 31% | 0:05 | |
| 232 | 105 | 110 | 0 | 346 | 46.0 cm | 0.95 | 49% | 30% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 40 | ||
| 53 | ||
| 53 | ||
| 52 |
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 65 | ||
| 54 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 9 | 6 | 3 | 4 kills | ||||
| 18 | 7 | 3 | 2 | 5 kills | |||
| 19 | 3 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 1:56 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:13, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-4.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 3 captures, 13 returns, and an MVP score of 833. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 23 pickups, 6 captures, 3 solos, 2 assists, 85 flag kills, 14 covers, 0 seals, 61 returns, 54 mid returns, 7 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 34% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 520 |
| 198 |
| 227 |
| 0 |
| 646 |
| 52.1 cm |
| 0.87 |
| 47% |
| 31% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 306 | 128 | 93 | 0 | 387 | 13.5 cm | 1.38 | 58% | 34% | 0:07 | |
| 203 | 99 | 105 | 0 | 337 | - | 0.94 | 49% | 29% | 0:06 | |
| Team Total | 509 | 227 | 198 | 0 | 724 | 13.5 cm | 1.15 | 53% | 32% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 3 | 0 | 2 | 22 | 0/- | 333 | 3 | 6 | 11 | 0 | 13 | 2 | 833 | |
| -🇬🇧 | Attacker | 9 | 1 | 1 | 0 | 32 | 0/- | 26 | 8 | 4 | 27 | 0 | 29 | 2 | 798 | |
| -🇩🇪 | Attacker | 14 | 1 | 1 | 0 | 15 | 0/- | 174 | 9 | 2 | 11 | 0 | 12 | 1 | 648 | |
| -🇬🇧 |
| Attacker |
| 25 |
| 1 |
| 0 |
| 1 |
| 16 |
| 0/- |
| 67 |
| 3 |
| 2 |
| 5 |
| 0 |
| 7 |
| 2 |
| 446 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 27 | 29 | 32 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | ||
| 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.78x. Your grabs and running were a real strength, with 9 grabs turning into 1 cap. I think survival was your main issue: 93-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.75x. Very strong flag running: you made 21 grabs count with 3 caps and 2 solos. You fought efficiently: 128-93 with a 1.38 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.43x. You were dangerous with the flag: 14 grabs led to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.18x rating. Your attacking play was strong, especially because you turned 25 grabs into 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |