Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Aug 2025, 19:37
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 239 | 140 | 76 | 0 | 352 | - | 1.84 | 65% | 41% | 0:08 |
| -cide- | 190 | 87 | 89 | 0 | 285 | 46.0 cm | 0.98 | 49% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 16 | 7 | 6 | 3 | 5 kills | ||
| BoSS~LoSaH | 13 | 4 | 3 | 4 | 5 kills | ||
| -cide- | 10 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:14 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:25, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-5.
BoSS~SnIpY stood out as the main objective influence with 1 grab, 2 captures, 18 returns, and an MVP score of 571. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 18 pickups, 9 captures, 2 solos, 6 assists, 63 flag kills, 49 covers, 0 seals, 45 returns, 39 mid returns, 6 clutch returns, and 0 cherry picks.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 44% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 128 |
| 80 |
| 101 |
| 0 |
| 279 |
| 20.3 cm |
| 0.79 |
| 44% |
| 29% |
| 0:06 |
| Team Total | 557 | 307 | 266 | 0 | 916 | 33.1 cm | 1.15 | 54% | 34% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~SnIpY | 232 | 89 | 86 | 0 | 264 | - | 1.03 | 51% | 34% | 0:07 |
| BoSS~LoSaH | 209 | 114 | 100 | 0 | 270 | - | 1.14 | 53% | 44% | 0:06 |
| -uh.StarzZz`-FB | 145 | 63 | 121 | 0 | 240 | 13.5 cm | 0.52 | 34% | 28% | 0:05 |
| Team Total | 586 | 266 | 307 | 0 | 774 | 13.5 cm | 0.87 | 46% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 1 |
| 5 kills |
| BoSS~SnIpY | 13 | 4 | 3 kills |
| -uh.StarzZz`- | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 7 | 1 | 14 kills | |||
| BoSS~LoSaH | 5 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| BoSS~SnIpY | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~SnIpY | Defender | 1 | 2 | 0 | 0 | 0 | 21/11 | 29 | 4 | 3 | 14 | 0 | 18 | 2 | 571 |
| - | BoSS~LoSaH | Attacker | 8 | 2 | 1 | 0 | 6 | 0/- | 298 | 3 | 13 | 4 | 0 | 4 | 1 | 567 |
| - | BoSS~VanZke | Defender | 1 | 1 | 0 | 0 | 0 | 16/0 | 38 | 2 | 15 | 12 | 0 | 12 | 0 | 487 |
| - | -cide- | Attacker | 16 | 2 | 1 | 2 | 11 | 0/- | 249 | 2 | 7 | 3 | 0 | 3 | 1 | 485 |
| - | -uh.StarzZz`- | Attacker | 15 | 1 | 3 | 0 | 6 | 0/- | 174 | 4 | 3 | 3 | 0 | 4 | 2 | 457 |
| - | PeRcH72 | Attacker | 13 | 1 | 1 | 0 | 3 | 0/- | 113 | 3 | 8 | 3 | 0 | 4 | 0 | 303 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 30000 | - | - | 29 | 34 | 41 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 25 | 0 | Good connection | |
| BoSS~LoSaH | 30000 | - | - | 30 | 33 | 37 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 23 | 0 | Variable ping | |
| BoSS~SnIpY | 30000 | - | - | 26 | 28 | 31 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Defender | Great game, this was a really strong performance from you at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You fought efficiently: 140-76 with a 1.84 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| BoSS~SnIpY | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.53x. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| BoSS~LoSaH | Godlike | Attacker | Well played, this was a fantastic performance at 1.48x. You looked dangerous whenever you got the flag, and 8 grabs led to 2 caps. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.45x. You carried real threat on attack, turning 16 grabs into 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 15 grabs into 1 cap. I think survival was your main issue: 63-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 13 grabs led to 1 cap. I think survival was your main issue: 80-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |