2 Sept 2025, 20:35
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 554 | 134 | 87 | 0 | 413 | 46.0 cm | 1.54 | 61% | 32% | 0:07 | |
| 479 | 167 | 76 | 0 | 439 | - | 2.20 | 69% | 38% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 3 | 4 | 8 | 5 kills | |||
| 16 | 13 | 2 | 1 | 5 kills | |||
| 26 | 4 | 5 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 22-1 in favour of Red Team.
The opening breakthrough came at 1:12 when pho` scored for Red Team. Red Team created more scoring chances, converting 22 of the 23 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:59, with newut finishing for Red Team. That score set the closing shape of the match at 22-1.
-cide- stood out as the main objective influence with 23 grabs, 9 captures, 21 returns, and an MVP score of 1804. -cide- made the biggest clutch contribution, recording 8 close-save returns.
Objective ledger for the match: 116 grabs, 67 pickups, 23 captures, 10 solos, 14 assists, 160 flag kills, 124 covers, 0 seals, 93 returns, 67 mid returns, 26 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 167 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 40 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 8 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 413 |
| 129 |
| 89 |
| 0 |
| 393 |
| 20.3 cm |
| 1.45 |
| 59% |
| 37% |
| 0:07 |
| Team Total | 1446 | 430 | 252 | 0 | 1245 | 33.1 cm | 1.71 | 63% | 36% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 378 | 119 | 153 | 0 | 368 | 58.3 cm | 0.78 | 44% | 36% | 0:04 | |
| 325 | 113 | 139 | 0 | 368 | - | 0.81 | 45% | 31% | 0:04 | |
| 106 | 20 | 138 | 0 | 94 | - | 0.14 | 13% | 21% | 0:04 | |
| Team Total | 809 | 252 | 430 | 0 | 830 | 58.3 cm | 0.59 | 37% | 32% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 2 |
| 2 |
| 5 kills |
| 24 | 5 | 4 | 4 kills |
| 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 10 | 9 kills | |||||
| 5 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 23 | 9 | 6 | 4 | 27 | 0/- | 1014 | 17 | 29 | 14 | 0 | 21 | 8 | 1804 | |
| -🇺🇸 | Attacker | 21 | 8 | 3 | 3 | 20 | 0/- | 651 | 11 | 48 | 11 | 0 | 12 | 0 | 1349 | |
| -🇬🇧 | Attacker | 19 | 5 | 5 | 2 | 27 | 0/- | 535 | 17 | 35 | 17 | 0 | 19 | 2 | 1282 | |
| -🇬🇧 | Attacker | 15 | 1 | 0 | 1 | 39 | 0/- | 100 | 8 | 7 | 15 | 0 | 20 | 6 | 835 | |
| -🇬🇧 | Attacker | 14 | 0 | 0 | 0 | 34 | 0/- | 0 | 8 | 5 | 6 | 0 | 14 | 7 | 621 | |
| -🇬🇧 | Attacker | 24 | 0 | 0 | 0 | 13 | 0/- | 0 | 6 | 0 | 4 | 0 | 7 | 3 | 308 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 95 | 96 | 98 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 10 | 11 | 16 | 0 | Rhythmic fluctuation | ||
| 25000 | 0 | 123Hz | 9 | 11 | 12 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 3.00x. Your attacking runs had purpose, with 23 grabs leading to 9 caps and 4 solos. You fought efficiently: 134-87 with a 1.54 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 2.37x. You carried real threat on attack, turning 21 grabs into 8 caps and 3 solos. You fought efficiently: 167-76 with a 2.20 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.04x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 19 grabs. You fought efficiently: 129-89 with a 1.45 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.64x. Your attacking runs had purpose, with 15 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 119-153 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.24x. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Feeding | Attacker | You had a rough game at 0.51x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 24 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 20-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
