Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jan 2026, 21:47
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 287 | 88 | 80 | 0 | 279 | 13.5 cm | 1.10 | 52% | 33% | 0:08 |
| -cide- | 241 | 85 | 82 | 0 | 269 | 46.0 cm | 1.04 | 51% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 6 | 3 kills | ||||
| -cide- | 14 | 7 | 2 | 1 | 5 kills | ||
| -uh.PreDaToR- | 16 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 9-3 in favour of Red Team.
The opening breakthrough came at 2:21 when gzm scored for Red Team. Red Team created more scoring chances, converting 9 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-3.
-cide- stood out as the main objective influence with 14 grabs, 5 captures, 7 returns, and an MVP score of 722. silent made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 59 grabs, 42 pickups, 12 captures, 1 solos, 12 assists, 89 flag kills, 40 covers, 0 seals, 45 returns, 41 mid returns, 4 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 35% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: silent produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 190 |
| 77 |
| 79 |
| 0 |
| 284 |
| - |
| 0.97 |
| 49% |
| 27% |
| 0:08 |
| Team Total | 718 | 250 | 241 | 0 | 832 | 29.7 cm | 1.04 | 51% | 30% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 196 | 91 | 79 | 0 | 271 | - | 1.15 | 54% | 34% | 0:08 |
| -cide- | 195 | 103 | 80 | 0 | 297 | 46.0 cm | 1.29 | 56% | 35% | 0:08 |
| silentFB | 119 | 47 | 91 | 0 | 259 | - | 0.52 | 34% | 18% | 0:07 |
| Team Total | 510 | 241 | 250 | 0 | 827 | 46.0 cm | 0.96 | 49% | 29% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 1 |
| 4 kills |
| -cide- | 13 | 1 | 1 | 4 kills |
| silent | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 1 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| -uh.PreDaToR- | 4 | 6 kills | ||||
| gzm | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| silent | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 14 | 5 | 3 | 1 | 14 | 0/- | 406 | 10 | 10 | 6 | 0 | 7 | 0 | 722 |
| - | gzm | Attacker | 12 | 2 | 5 | 0 | 4 | 0/- | 490 | 7 | 7 | 1 | 0 | 2 | 1 | 709 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 1 | 0 | 0 | 33/15 | 5 | 4 | 5 | 20 | 0 | 20 | 1 | 698 |
| - |
| Defender |
| 2 |
| 1 |
| 0 |
| 0 |
| 0 |
| 16/- |
| 28 |
| 5 |
| 9 |
| 9 |
| 0 |
| 9 |
| 0 |
| 369 |
| - | -cide- | Attacker | 13 | 0 | 3 | 0 | 16 | 0/- | 148 | 7 | 3 | 3 | 0 | 4 | 0 | 335 |
| - | silent | Attacker | 18 | 2 | 0 | 0 | 6 | 0/- | 124 | 9 | 6 | 2 | 0 | 3 | 2 | 325 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 12 | 0 | Good connection | |
| gzm | 30000 | - | - | 21 | 31 | 33 | 2 | Occasional lag spikes | |
| -cide- | 25000 | 360 | 240Hz | 30 | 30 | 31 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 30 | 31 | 32 | 0 | Good connection | |
| silent | 30000 | - | - | 23 | 25 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.79x. Excellent flag running from you: 14 grabs became 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.73x. You helped keep the score under control with 20 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| gzm | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.56x. You were dangerous with the flag: 12 grabs led to 2 caps. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.PreDaToR- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.21x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 103-80 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| silent | Stable | Attacker | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 18 grabs turning into 2 caps. I think survival was your main issue: 47-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |