Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Jul 2026, 21:41
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 293 | 128 | 96 | 0 | 301 | 13.5 cm | 1.33 | 57% | 44% | 0:06 |
| -cide- | 149 | 81 | 91 | 0 | 254 | 46.0 cm | 0.89 | 47% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 6 | 4 | 2 | 5 kills | ||
| pho` | 10 | 9 | 2 | 3 | 5 kills | ||
| -cide- | 10 | 3 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 5-0 in favour of Red Team.
The opening breakthrough came at 0:22 when O2 scored for Red Team. Red Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:14, with O2 finishing for Red Team on a solo run. That score set the closing shape of the match at 5-0.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 1 capture, 21 returns, and an MVP score of 653. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 32 pickups, 5 captures, 1 solos, 4 assists, 83 flag kills, 30 covers, 0 seals, 51 returns, 43 mid returns, 8 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| O2 | 145 | 57 | 83 | 0 | 230 | - | 0.69 | 41% | 25% | 0:07 |
| Team Total | 587 | 266 | 270 | 0 | 785 | 29.7 cm | 0.99 | 50% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 281 | 112 | 91 | 0 | 280 | 20.3 cm | 1.23 | 55% | 40% | 0:07 |
| _-=Pr3dazZz=- | 143 | 82 | 93 | 0 | 285 | 36.0 cm | 0.88 | 47% | 30% | 0:07 |
| Zo-^ | 117 | 76 | 82 | 0 | 240 | - | 0.93 | 48% | 33% | 0:08 |
| Team Total | 541 | 270 | 266 | 0 | 805 | 28.1 cm | 1.02 | 50% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 13 | 5 | 3 kills |
| O2 | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 9 kills | ||||
| pho` | 6 | 9 kills | ||||
| -cide- | 1 | 6 kills | ||||
| Zo-^ | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| O2 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 1 | 1 | 0 | 0 | 27/8 | 22 | 4 | 6 | 20 | 0 | 21 | 1 | 653 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 30/6 | 0 | 0 | 3 | 12 | 0 | 15 | 3 | 547 |
| - | -cide- | Attacker | 12 | 2 | 0 | 0 | 4 | 0/- | 233 | 10 | 7 | 2 | 0 | 3 | 1 | 455 |
| - | O2 | Attacker | 15 | 2 | 3 | 1 | 7 | 0/- | 244 | 8 | 6 | 4 | 0 | 4 | 0 | 447 |
| - | Zo-^ | Attacker | 13 | 0 | 0 | 0 | 4 | 0/- | 0 | 6 | 2 | 2 | 0 | 3 | 3 | 263 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 0 | 0 | 0 | 11 | 0/- | 0 | 4 | 6 | 3 | 0 | 5 | 0 | 248 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 20 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 26 | 32 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 38 | 41 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.85x. You helped keep the score under control with 20 mid returns and 1 clutch return. You fought efficiently: 128-96 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.57x. Your defensive timing was good: 12 mid returns and 3 clutch returns cut off runs at important moments. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| O2 | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.56x. Excellent flag running from you: 15 grabs became 2 caps and 1 solo. I think survival was your main issue: 57-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.17x. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Zo-^ | Struggling | Attacker | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |