Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Oct 2025, 20:27
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 193 | 105 | 87 | 0 | 261 | - | 1.21 | 55% | 41% | 0:07 |
| -cide- | 169 | 98 | 101 | 0 | 256 | 46.0 cm | 0.97 | 49% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 18 | 4 | 4 | 2 | 5 kills | ||
| newut | 17 | 6 | 1 | 5 kills | |||
| -uh.StarzZz`- | 11 | 3 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-0 in favour of Red Team.
The opening breakthrough came at 2:44 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 4 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:51, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 4-0.
newut stood out as the main objective influence with 14 grabs, 1 capture, 5 returns, and an MVP score of 509. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 42 grabs, 26 pickups, 4 captures, 1 solos, 5 assists, 64 flag kills, 24 covers, 0 seals, 37 returns, 34 mid returns, 3 clutch returns, and 1 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 46% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 82 |
| 55 |
| 0 |
| 278 |
| 13.5 cm |
| 1.49 |
| 60% |
| 31% |
| 0:11 |
| Team Total | 517 | 285 | 243 | 0 | 795 | 29.7 cm | 1.17 | 54% | 36% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT-FB | 279 | 138 | 78 | 0 | 325 | - | 1.77 | 64% | 46% | 0:08 |
| _-=Pr3dazZz=- | 119 | 67 | 112 | 0 | 269 | 36.0 cm | 0.60 | 37% | 27% | 0:05 |
| eXtr3mePT | 56 | 38 | 95 | 0 | 172 | - | 0.40 | 29% | 22% | 0:06 |
| Team Total | 454 | 243 | 285 | 0 | 766 | 36.0 cm | 0.85 | 46% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 10 | 2 | 3 kills |
| eXtr3mePT | 1 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 7 | 9 kills | ||||
| newut | 2 | 6 kills | ||||
| -uh.StarzZz`- | 4 | 6 kills | ||||
| -cide- | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| eXtr3mePT | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 1 | 3 | 1 | 7 | 0/- | 232 | 10 | 6 | 3 | 0 | 5 | 2 | 509 |
| - | -MaDTeTa.PrT- | Defender | 0 | 0 | 0 | 0 | 0 | 29/15 | 0 | 0 | 3 | 11 | 0 | 12 | 1 | 478 |
| - | -uh.StarzZz`- | Defender | 0 | 3 | 0 | 0 | 0 | 8/0 | 61 | 4 | 4 | 9 | 0 | 9 | 0 | 371 |
| - | -cide- | Attacker | 10 | 0 | 2 | 0 | 8 | 0/- | 108 | 7 | 9 | 4 | 1 | 4 | 0 | 347 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 0 | 0 | 10 | 0/- | 0 | 4 | 1 | 5 | 0 | 5 | 0 | 197 |
| - | eXtr3mePT | Attacker | 10 | 0 | 0 | 0 | 2 | 0/- | 0 | 1 | 1 | 2 | 0 | 2 | 0 | 110 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 98 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 12 | 0 | Minor variation | |
| -MaDTeTa.PrT- | 30000 | - | - | 47 | 49 | 51 | 0 | Minor variation | |
| eXtr3mePT | 30000 | - | - | 46 | 48 | 51 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -MaDTeTa.PrT- | Godlike | Defender | Great game, this was a really strong performance from you at 1.51x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 138-78 with a 1.77 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.51x. You were dangerous with the flag: 14 grabs led to 1 cap and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.StarzZz`- | Dominating | Defender | You gave your team a strong contribution and finished at 1.18x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns. You fought efficiently: 82-55 with a 1.49 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| eXtr3mePT | Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 38-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.75x, so I think your goal should be to simplify and rebuild from safer plays. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 67-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |