Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Feb 2026, 23:19
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 293 | 92 | 90 | 1 | 207 | 20.3 cm | 1.02 | 50% | 44% | 0:07 |
| dupthegodless | 245 | 76 | 77 | 1 | 236 | - | 0.99 | 49% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 4 | 1 | 4 kills | |||
| -cide- | 9 | 2 | 1 | 4 kills | |||
| -uh.StarzZz`- | 17 | 3 | 3 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 10-9 in favour of Red Team.
The opening breakthrough came at 1:09 when pho` scored for Red Team. Red Team created more scoring chances, converting 10 of the 19 captures. Momentum changed hands 4 times as the scoreline developed. 12 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:41, with dupthegodless finishing for Red Team on a solo run. That score set the closing shape of the match at 10-9.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 4 captures, 15 returns, and an MVP score of 916. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 89 grabs, 31 pickups, 19 captures, 7 solos, 9 assists, 100 flag kills, 49 covers, 7 seals, 69 returns, 5 mid returns, 14 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 48% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: dupthegodless logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 221 |
| 80 |
| 76 |
| 2 |
| 247 |
| 36.0 cm |
| 1.05 |
| 51% |
| 35% |
| 0:08 |
| Team Total | 759 | 248 | 243 | 4 | 690 | 28.1 cm | 1.02 | 51% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 309 | 109 | 82 | 0 | 238 | 13.5 cm | 1.33 | 57% | 48% | 0:08 |
| PeRcH72 | 204 | 66 | 75 | 0 | 230 | 20.3 cm | 0.88 | 47% | 29% | 0:08 |
| -cide- | 168 | 68 | 91 | 1 | 191 | 46.0 cm | 0.75 | 43% | 36% | 0:07 |
| Team Total | 681 | 243 | 248 | 1 | 659 | 26.6 cm | 0.98 | 49% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 7 | 6 | 3 kills |
| PeRcH72 | 13 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 7 kills | ||||
| -cide- | 1 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| dupthegodless | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 20 | 4 | 4 | 2 | 17 | 0/- | 597 | 11 | 10 | 2 | 0 | 15 | 2 | 916 |
| - | dupthegodless | Attacker | 26 | 6 | 2 | 3 | 13 | 0/- | 575 | 4 | 1 | 2 | 2 | 5 | 2 | 808 |
| - | pho` | Defender | 2 | 2 | 0 | 1 | 0 | 26/9 | 163 | 1 | 14 | 1 | 0 | 18 | 4 | 665 |
| - |
| Attacker |
| 19 |
| 4 |
| 1 |
| 1 |
| 6 |
| 0/- |
| 301 |
| 7 |
| 7 |
| 0 |
| 0 |
| 4 |
| 1 |
| 533 |
| - | _-=Pr3dazZz=- | Attacker | 19 | 2 | 1 | 0 | 16 | 0/- | 262 | 4 | 13 | 0 | 0 | 10 | 2 | 531 |
| - | PeRcH72 | Defender | 3 | 1 | 1 | 0 | 0 | 22/4 | 1 | 4 | 4 | 0 | 0 | 17 | 3 | 394 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 19 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 87 | 88 | 90 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 22 | 23 | 25 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.93x. Your attacking play was strong, especially because you turned 20 grabs into 4 caps and 2 solos. You fought efficiently: 109-82 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dupthegodless | Godlike | Attacker | Great game, this was a really strong performance from you at 1.68x. Your grabs and running were a real strength, with 26 grabs turning into 6 caps and 3 solos. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.49x. You helped keep the score under control with 1 mid return and 4 clutch returns. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.32x. You looked dangerous whenever you got the flag, and 19 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Dominating | Defender | You gave your team more than expected here and finished at 1.20x. As a defender, your standout work was stopping danger before it became a cap: 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. Very strong flag running: you made 19 grabs count with 4 caps and 1 solo. I think survival was your main issue: 68-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |