Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 22:31
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 331 | 85 | 73 | 1 | 218 | 13.5 cm | 1.16 | 53% | 40% | 0:09 |
| Broken_Soul | 258 | 77 | 83 | 0 | 267 | 58.3 cm | 0.93 | 48% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 15 | 7 | 1 | 5 kills | |||
| saxon | 23 | 1 | 1 | 4 kills | |||
| -uh.StarzZz`- | 11 | 5 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 16-10 in favour of Red Team.
The opening breakthrough came at 0:13 when -cide- scored for Red Team. Red Team created more scoring chances, converting 16 of the 26 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 10:37, with Lilia finishing for Blue Team on a solo run. That score set the closing shape of the match at 16-10.
-uh.StarzZz`- stood out as the main objective influence with 23 grabs, 9 captures, 12 returns, and an MVP score of 1277. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 94 grabs, 43 pickups, 26 captures, 13 solos, 16 assists, 109 flag kills, 50 covers, 7 seals, 67 returns, 1 mid returns, 14 clutch returns, and 6 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 50% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 2 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 241 |
| 78 |
| 73 |
| 0 |
| 221 |
| 46.0 cm |
| 1.07 |
| 52% |
| 35% |
| 0:09 |
| Team Total | 830 | 240 | 229 | 1 | 706 | 39.3 cm | 1.05 | 51% | 35% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 290 | 97 | 83 | 3 | 222 | - | 1.17 | 53% | 44% | 0:07 |
| pho`FB | 288 | 106 | 75 | 0 | 239 | 20.3 cm | 1.41 | 59% | 50% | 0:08 |
| Lilia | 148 | 26 | 82 | 0 | 105 | - | 0.32 | 24% | 25% | 0:08 |
| Team Total | 726 | 229 | 240 | 3 | 566 | 20.3 cm | 0.95 | 49% | 43% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 1 |
| 4 kills |
| Lilia | 1 | 4 kills |
| -cide- | 14 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 7 kills | ||||
| saxon | 3 | 7 kills | ||||
| -uh.StarzZz`- | 4 | 6 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| Lilia | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 23 | 9 | 4 | 6 | 16 | 0/- | 946 | 8 | 4 | 0 | 0 | 12 | 4 | 1277 |
| - | pho` | Attacker | 19 | 4 | 1 | 3 | 18 | 0/- | 421 | 8 | 14 | 0 | 1 | 9 | 3 | 765 |
| - | Broken_Soul | Attacker | 5 | 2 | 4 | 1 | 25 | 0/- | 228 | 7 | 6 | 0 | 0 | 15 | 3 | 643 |
| - |
| Attacker |
| 17 |
| 5 |
| 3 |
| 0 |
| 15 |
| 0/- |
| 426 |
| 9 |
| 10 |
| 1 |
| 2 |
| 11 |
| 1 |
| 641 |
| - | Lilia | Attacker | 23 | 4 | 3 | 3 | 5 | 0/- | 553 | 6 | 6 | 0 | 2 | 1 | 0 | 597 |
| - | saxon | Attacker | 7 | 2 | 1 | 0 | 30 | 0/- | 26 | 5 | 10 | 0 | 1 | 19 | 3 | 475 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 21 | 24 | 26 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 13 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection | |
| saxon | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 2.24x rating shows it. Your attacking play was strong, especially because you turned 23 grabs into 9 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| saxon | Godlike | Attacker | You played a really good game here and your 1.67x rating shows it. Very strong flag running: you made 7 grabs count with 2 caps. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.61x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 19 grabs. You fought efficiently: 106-75 with a 1.41 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.55x rating shows it. Your flag work was one of your best areas, with 5 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.52x. Your flag work was one of your best areas, with 17 grabs producing 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Lilia | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.45x. Very strong flag running: you made 23 grabs count with 4 caps and 3 solos. I think survival was your main issue: 26-82 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |