22 Jul 2025, 13:17
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 242 | 115 | 68 | 0 | 285 | 13.5 cm | 1.69 | 63% | 40% | 0:10 |
| _-=Pr3dazZz=- | 171 | 93 | 76 | 0 | 321 | 36.0 cm | 1.22 | 55% | 31% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 7 | 1 | 5 kills | |||
| Broken_Soul | 9 | 4 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 14 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 1:08 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:27, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 5-3.
pho` stood out as the main objective influence with 13 grabs, 1 capture, 8 returns, and an MVP score of 534. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 19 pickups, 8 captures, 1 solos, 8 assists, 59 flag kills, 40 covers, 0 seals, 40 returns, 36 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- | 133 | 69 | 77 | 0 | 355 | 46.0 cm | 0.90 | 47% | 19% | 0:09 |
| Team Total | 546 | 277 | 221 | 0 | 961 | 31.8 cm | 1.25 | 56% | 29% | 0:31 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 213 | 114 | 95 | 0 | 277 | 20.3 cm | 1.20 | 55% | 41% | 0:07 |
| Broken_Soul | 207 | 80 | 91 | 0 | 276 | 58.3 cm | 0.88 | 47% | 31% | 0:08 |
| .:RattuS:. | 68 | 27 | 91 | 0 | 191 | - | 0.30 | 23% | 15% | 0:08 |
| Team Total | 488 | 221 | 277 | 0 | 744 | 39.3 cm | 0.80 | 44% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 3 kills |
| pho` | 20 | 7 | 2 | 4 kills |
| .:RattuS:. | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 1 | 12 kills | |||
| Broken_Soul | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| .:RattuS:. | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 13 | 1 | 2 | 0 | 15 | 0/- | 248 | 5 | 3 | 7 | 0 | 8 | 0 | 534 |
| - | Broken_Soul | Defender | 0 | 1 | 0 | 0 | 0 | 18/8 | 2 | 1 | 0 | 13 | 0 | 15 | 2 | 501 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 17/2 | 1 | 2 | 9 | 9 | 0 | 10 | 1 | 455 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 4 | 1 | 1 | 4 | 0/- | 217 | 6 | 13 | 4 | 0 | 4 | 0 | 443 |
| - | -cide- | Attacker | 14 | 0 | 4 | 0 | 2 | 0/- | 282 | 4 | 10 | 2 | 0 | 2 | 0 | 430 |
| - | .:RattuS:. | Attacker | 6 | 1 | 1 | 0 | 3 | 0/- | 50 | 1 | 5 | 1 | 0 | 1 | 1 | 195 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| .:RattuS:. | 30000 | - | - | 49 | 53 | 83 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.49x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 1 clutch return. You fought efficiently: 115-68 with a 1.69 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Defender | Well played, this was a fantastic performance at 1.41x. You helped keep the score under control with 13 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 1.32x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.31x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 15 grabs. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You gave your team more than expected here and finished at 1.24x. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. The volume of fights was there, but 19% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| .:RattuS:. | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 6 grabs producing 1 cap. I think survival was your main issue: 27-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |