Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Apr 2026, 21:52
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 267 | 112 | 61 | 0 | 309 | 13.5 cm | 1.84 | 65% | 37% | 0:10 |
| PeRcH72 | 189 | 90 | 74 | 0 | 276 | 20.3 cm | 1.22 | 55% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 6 | 1 | 4 kills | |||
| dupthegodless | 13 | 5 | 1 | 4 kills | |||
| PeRcH72 | 10 | 3 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORM-v5 between Red and Blue Team, ending 6-0 in favour of Red Team.
The opening breakthrough came at 2:01 when PeRcH72 scored for Red Team. Red Team created more scoring chances, converting 6 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:22, with PeRcH72 finishing for Red Team on a solo run. That score set the closing shape of the match at 6-0.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 14 returns, and an MVP score of 663. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 43 grabs, 23 pickups, 6 captures, 1 solos, 3 assists, 58 flag kills, 19 covers, 0 seals, 35 returns, 28 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 98 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: dupthegodless finished with 18 lama score from 104 kills and 43 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 138 |
| 78 |
| 89 |
| 1 |
| 229 |
| - |
| 0.88 |
| 46% |
| 36% |
| 0:07 |
| Team Total | 594 | 280 | 224 | 1 | 814 | 16.9 cm | 1.25 | 56% | 35% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 170 | 104 | 84 | 0 | 326 | - | 1.24 | 55% | 32% | 0:07 |
| pho` | 149 | 98 | 99 | 0 | 253 | 20.3 cm | 0.99 | 50% | 40% | 0:06 |
| {Black_Mage}` | 44 | 22 | 97 | 0 | 95 | - | 0.23 | 18% | 23% | 0:06 |
| Team Total | 363 | 224 | 280 | 0 | 674 | 20.3 cm | 0.80 | 44% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| -uh.Pr3DazZz | 13 | 4 | 3 kills |
| {Black_Mage}` | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 7 | 9 kills | ||||
| dupthegodless | 5 | 9 kills | ||||
| PeRcH72 | 2 | 8 kills | ||||
| pho` | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 25/14 | 75 | 1 | 5 | 11 | 0 | 14 | 3 | 663 |
| - | PeRcH72 | Attacker | 13 | 5 | 1 | 1 | 5 | 0/- | 363 | 6 | 0 | 4 | 0 | 5 | 1 | 620 |
| - | -uh.Pr3DazZz | Attacker | 8 | 1 | 1 | 0 | 4 | 0/- | 162 | 4 | 9 | 2 | 0 | 3 | 1 | 411 |
| - | dupthegodless | Defender | 2 | 0 | 0 | 0 | 0 | 13/- | 0 | 5 | 2 | 6 | 0 | 6 | 0 | 253 |
| - | pho` | Attacker | 10 | 0 | 0 | 0 | 8 | 0/- | 0 | 4 | 2 | 2 | 0 | 4 | 2 | 215 |
| - | {Black_Mage}` | Attacker | 10 | 0 | 0 | 0 | 3 | 0/- | 0 | 3 | 1 | 3 | 0 | 3 | 0 | 96 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 19 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 32 | 38 | 0 | Sawtooth variation | |
| dupthegodless | 30000 | 999 | 0Hz | 85 | 85 | 87 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Attacker | You put together a top-level game here and finished at 1.86x. Your attacking runs had purpose, with 13 grabs leading to 5 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.80x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 3 clutch returns. You fought efficiently: 112-61 with a 1.84 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.10x. You gave the enemy defence problems and backed it up with 1 cap from 8 grabs. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dupthegodless | Stable | Defender | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 6 mid returns. 55% efficiency shows the fight selection was generally good. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| {Black_Mage}` | Feeding | Attacker | This was a hard outing for you at 0.56x; treat it as a reset point, not a verdict on your ability. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 22-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |