Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Aug 2025, 20:59
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 379 | 181 | 199 | 0 | 670 | 46.0 cm | 0.91 | 48% | 27% | 0:14 | |
| 249 | 95 | 105 | 0 | 329 | 13.5 cm | 0.90 | 48% | 29% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 101 | ||
| 21 | ||
| 54 | ||
| 57 | ||
| 44 | ||
| 27 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 4 | 3 kills | |||||
| 18 | 1 | 3 | 4 | 5 kills | |||
| 25 | 2 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:43 when macz^ scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:18, with localhero finishing for Blue Team. That score set the closing shape of the match at 3-4.
-cide- stood out as the main objective influence with 21 grabs, 3 captures, 12 returns, and an MVP score of 814. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 53 grabs, 47 pickups, 7 captures, 1 solos, 5 assists, 93 flag kills, 36 covers, 0 seals, 46 returns, 38 mid returns, 8 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 33% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 40 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 628 |
| 276 |
| 304 |
| 0 |
| 999 |
| 29.7 cm |
| 0.91 |
| 48% |
| 28% |
| 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 262 | 122 | 88 | 0 | 375 | - | 1.39 | 58% | 33% | 0:08 | |
| 214 | 111 | 86 | 0 | 366 | - | 1.29 | 56% | 30% | 0:08 | |
| 137 | 71 | 102 | 0 | 350 | 46.0 cm | 0.70 | 41% | 20% | 0:07 | |
| Team Total | 613 | 304 | 276 | 0 | 1091 | 46.0 cm | 1.10 | 52% | 28% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 24 |
| 9 |
| 3 |
| 4 kills |
| 12 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 6 | 7 kills | |||||
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 21 | 3 | 1 | 0 | 28 | 0/- | 0 | 19 | 10 | 10 | 0 | 12 | 1 | 814 | |
| -🇬🇧 | Defender | 2 | 0 | 0 | 0 | 0 | 24/7 | 0 | 2 | 6 | 12 | 0 | 14 | 3 | 683 | |
| -🇬🇧 | Defender | 0 | 1 | 1 | 0 | 0 | 25/5 | 0 | 6 | 5 | 11 | 0 | 11 | 0 | 550 | |
| -🇬🇧 |
| Attacker |
| 18 |
| 3 |
| 0 |
| 1 |
| 10 |
| 0/- |
| 0 |
| 11 |
| 5 |
| 5 |
| 0 |
| 7 |
| 2 |
| 473 |
| -🇬🇧 | Attacker | 12 | 0 | 3 | 0 | 6 | 0/- | 0 | 9 | 10 | 0 | 0 | 2 | 2 | 320 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 15 | 24 | 35 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 14 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 16 | 26 | 70 | 4 | Unstable spikes | ||
| 35000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.29x. You gave the enemy defence problems and backed it up with 3 caps from 21 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.63x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 122-88 with a 1.39 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.39x. Your flag work was one of your best areas, with 18 grabs producing 3 caps and 1 solo. You fought efficiently: 111-86 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Stable | Attacker | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 71-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |