Unreal HeavenThe home of 2v2 and 3v3 iCTF6 May 2026, 00:15
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 350 | 121 | 73 | 0 | 304 | - | 1.66 | 62% | 42% | 0:09 |
| newut | 201 | 77 | 68 | 0 | 210 | - | 1.13 | 53% | 37% | 0:09 |
| -uh.Pr3DazZzFB | 112 | 49 | 83 | 0 | 214 | - |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 15 | 5 | 3 | 4 kills | |||
| ownage | 19 | 3 | 3 | 4 kills | |||
| newut | 16 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe-v1 between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:37 when dupthegodless scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:35, with newut finishing for Red Team. That score set the closing shape of the match at 7-8.
newut stood out as the main objective influence with 10 grabs, 4 captures, 4 returns, and an MVP score of 575. dupthegodless made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 60 grabs, 25 pickups, 15 captures, 6 solos, 11 assists, 70 flag kills, 44 covers, 16 seals, 45 returns, 0 mid returns, 3 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 107 kills.
Banter read: newut had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.59 |
| 37% |
| 26% |
| 0:07 |
| Team Total | 663 | 247 | 224 | 0 | 728 | - | 1.10 | 52% | 36% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 281 | 107 | 81 | 1 | 218 | - | 1.32 | 57% | 49% | 0:08 |
| dupthegodless | 159 | 58 | 83 | 0 | 269 | - | 0.70 | 41% | 26% | 0:07 |
| -uh.StarzZz`- | 147 | 59 | 83 | 0 | 170 | 13.5 cm | 0.71 | 42% | 35% | 0:07 |
| Team Total | 587 | 224 | 247 | 1 | 657 | 13.5 cm | 0.91 | 48% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 5 | 1 | 4 kills |
| dupthegodless | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 7 kills | ||||
| ownage | 5 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| dupthegodless | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 10 | 4 | 2 | 1 | 9 | 0/- | 423 | 4 | 7 | 0 | 0 | 4 | 0 | 575 |
| - | dupthegodless | Attacker | 19 | 4 | 2 | 3 | 6 | 0/- | 358 | 7 | 4 | 0 | 0 | 1 | 1 | 522 |
| - | -uh.StarzZz`- | Attacker | 17 | 3 | 2 | 2 | 4 | 0/- | 375 | 3 | 6 | 0 | 1 | 1 | 0 | 495 |
| - |
| Defender |
| 1 |
| 3 |
| 0 |
| 0 |
| 0 |
| 29/15 |
| 4 |
| 5 |
| 11 |
| 0 |
| 0 |
| 23 |
| 1 |
| 482 |
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 20/- | 68 | 2 | 12 | 0 | 0 | 15 | 1 | 432 |
| - | -uh.Pr3DazZz | Attacker | 13 | 0 | 5 | 0 | 2 | 0/- | 273 | 4 | 4 | 0 | 0 | 1 | 0 | 388 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 97 | 112 | 237 | 1 | Occasional lag spikes | |
| ownage | 30000 | - | - | 106 | 115 | 243 | 1 | Occasional lag spikes | |
| -uh.Pr3DazZz | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 12 | 12 | 13 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 84 | 88 | 94 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You had a huge game and played well above your usual level at 2.08x. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 107-81 with a 1.32 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| ownage | Godlike | Defender | Great game, this was a really strong performance from you at 1.79x. You helped keep the score under control with 1 clutch return. You fought efficiently: 121-73 with a 1.66 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.45x. Your flag work was one of your best areas, with 10 grabs producing 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| dupthegodless | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.28x. You looked dangerous whenever you got the flag, and 19 grabs led to 4 caps and 3 solos. I think survival was your main issue: 58-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 17 grabs into 3 caps and 2 solos. I think survival was your main issue: 59-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.Pr3DazZz | Struggling | Attacker | You had a quieter game than normal at 0.90x; I think the useful part is that your improvement target is visible. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 49-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |