Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Mar 2026, 18:58
CTF-MiniArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 344 | 101 | 69 | 0 | 274 | - | 1.46 | 59% | 37% | 0:09 | |
| 325 | 93 | 77 | 0 | 314 | 46.0 cm | 1.21 | 55% | 31% | 0:08 | |
| Team Total | 669 | 194 | 146 | 0 | 588 | 46.0 cm | 1.33 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 56 | ||
| 45 | ||
| 49 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 32 | ||
| 38 | ||
| 37 | ||
| 39 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 2 | 1 | 4 kills | ||||
| 9 | 7 | 3 | 4 kills | ||||
| 22 | 3 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-MiniArena between Red and Blue Team, ending 11-1 in favour of Red Team.
The opening breakthrough came at 0:25 when Zo-^ scored for Red Team. Red Team created more scoring chances, converting 11 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:45, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 11-1.
Zo-^ stood out as the main objective influence with 15 grabs, 8 captures, 10 returns, and an MVP score of 1112. Broken_Soul made the biggest clutch contribution, recording 8 close-save returns.
Objective ledger for the match: 65 grabs, 25 pickups, 12 captures, 6 solos, 5 assists, 78 flag kills, 46 covers, 0 seals, 52 returns, 32 mid returns, 20 clutch returns, and 0 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 37% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 8 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 57% |
| 34% |
| 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 263 | 70 | 105 | 0 | 267 | 58.3 cm | 0.67 | 40% | 26% | 0:06 | |
| 212 | 76 | 89 | 0 | 353 | - | 0.85 | 46% | 26% | 0:07 | |
| Team Total | 475 | 146 | 194 | 0 | 620 | 58.3 cm | 0.75 | 43% | 26% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 15 | 8 | 0 | 4 | 16 | 0/- | 707 | 9 | 17 | 5 | 0 | 10 | 4 | 1112 | |
| -🇩🇪 | Attacker | 22 | 3 | 4 | 2 | 19 | 0/- | 393 | 8 | 16 | 12 | 0 | 16 | 5 | 1026 | |
| -🇬🇧 | Attacker | 13 | 0 | 1 | 0 | 23 | 0/- | 56 | 4 | 7 | 8 | 0 | 15 | 8 | 737 | |
| -🇧🇪 | Attacker | 15 | 1 | 0 | 0 | 20 | 0/- | 44 | 4 | 6 | 7 | 0 | 11 | 3 | 446 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 22 | 22 | 23 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 32 | 34 | 39 | 0 | Bumpy connection | ||
| 30000 | - | - | 21 | 22 | 23 | 0 | Good connection | ||
| 20000 | - | - | 33 | 39 | 60 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.32x. You gave the enemy defence problems and backed it up with 8 caps and 4 solos from 15 grabs. You fought efficiently: 101-69 with a 1.46 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.01x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.45x. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 70-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. Excellent flag running from you: 15 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |