Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2025, 22:58
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 307 | 107 | 85 | 0 | 321 | - | 1.26 | 56% | 33% | 0:07 |
| _-=Pr3dazZz=-FB | 280 | 100 | 104 | 0 | 286 | 36.0 cm | 0.96 | 49% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 15 | 8 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 11 | 8 | 3 | 5 kills | |||
| -cide- | 15 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-ThornsV2_Small][3v3 between Red and Blue Team, ending 11-16 in favour of Blue Team.
The opening breakthrough came at 0:09 when localhero scored for Red Team. Blue Team created more scoring chances, converting 16 of the 27 captures. Momentum changed hands 1 time as the scoreline developed. 16 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:48, with macz^ finishing for Blue Team. That score set the closing shape of the match at 11-16.
macz^ stood out as the main objective influence with 25 grabs, 6 captures, 14 returns, and an MVP score of 1506. macz^ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 103 grabs, 31 pickups, 27 captures, 16 solos, 13 assists, 107 flag kills, 78 covers, 0 seals, 76 returns, 71 mid returns, 5 clutch returns, and 3 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 35% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| -uh.StarzZz`- |
| 202 |
| 94 |
| 102 |
| 0 |
| 295 |
| 13.5 cm |
| 0.92 |
| 48% |
| 32% |
| 0:06 |
| Team Total | 789 | 301 | 291 | 0 | 902 | 24.7 cm | 1.03 | 51% | 33% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 386 | 105 | 92 | 0 | 339 | - | 1.14 | 53% | 31% | 0:07 |
| newut | 358 | 103 | 106 | 0 | 329 | - | 0.97 | 49% | 31% | 0:06 |
| -cide- | 199 | 83 | 103 | 0 | 315 | 46.0 cm | 0.81 | 45% | 26% | 0:06 |
| Team Total | 943 | 291 | 301 | 0 | 983 | 46.0 cm | 0.97 | 49% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 7 |
| 1 |
| 4 kills |
| macz^ | 16 | 8 | 1 | 4 kills |
| -uh.StarzZz`- | 18 | 5 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 1 | 9 kills | ||||
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| macz^ | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 25 | 6 | 6 | 3 | 20 | 0/- | 975 | 5 | 17 | 12 | 0 | 14 | 3 | 1506 |
| - | newut | Attacker | 10 | 7 | 3 | 3 | 27 | 0/- | 350 | 10 | 10 | 20 | 0 | 23 | 1 | 1075 |
| - | localhero | Attacker | 25 | 5 | 1 | 5 | 24 | 0/- | 522 | 4 | 8 | 11 | 0 | 11 | 0 | 945 |
| - |
| Attacker |
| 19 |
| 3 |
| 1 |
| 3 |
| 20 |
| 0/- |
| 360 |
| 3 |
| 9 |
| 16 |
| 0 |
| 16 |
| 0 |
| 857 |
| - | -cide- | Attacker | 12 | 3 | 2 | 1 | 8 | 0/- | 274 | 6 | 14 | 8 | 1 | 8 | 1 | 717 |
| - | -uh.StarzZz`- | Attacker | 12 | 3 | 0 | 1 | 8 | 0/- | 218 | 3 | 20 | 4 | 2 | 4 | 0 | 461 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 20 | 26 | 0 | Bumpy connection | |
| macz^ | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | You had a huge game and played well above your usual level at 2.51x. You ran the flag well and gave your team end product: 6 caps and 3 solos from 25 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.01x. You were dangerous with the flag: 10 grabs led to 7 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.90x. You were dangerous with the flag: 25 grabs led to 5 caps and 5 solos. You fought efficiently: 107-85 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.56x rating shows it. You ran the flag well and gave your team end product: 3 caps and 3 solos from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. Your grabs and running were a real strength, with 12 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 12 grabs into 3 caps and 1 solo. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |