Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 22:04
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 419 | 124 | 93 | 0 | 637 | - | 1.33 | 57% | 26% | 108 | 66% | 0:07 |
| majsus | 314 | 81 | 86 | 0 | 573 | - | 0.94 | 49% | 20% | 68 | 60% | 0:07 |
| Team Total | 733 | 205 | 179 | 0 | 1210 | - | 1.15 | 53% |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 15 | 8 | 3 | 1 | 5 kills | ||
| -cide- | 18 | 4 | 1 | 1 | 5 kills | ||
| majsus | 11 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 4-13 in favour of Blue Team.
The opening breakthrough came at 1:20 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 15 captures were completed solo.
The final capture arrived at 10:38, with majsus finishing for Red Team on a solo run. That score set the closing shape of the match at 4-13.
-cide- stood out as the main objective influence with 43 grabs, 8 captures, 23 returns, and an MVP score of 1870. -cide- made the biggest clutch contribution, recording 11 close-save returns.
Objective ledger for the match: 101 grabs, 41 pickups, 17 captures, 13 solos, 2 assists, 124 flag kills, 44 covers, 0 seals, 82 returns, 50 mid returns, 32 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 31% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 54 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 11 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 23% |
| - |
| - |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 484 | 102 | 113 | 0 | 481 | 46.0 cm | 0.90 | 47% | 31% | 77 | 51% | 0:05 |
| -Frag- | 353 | 77 | 92 | 0 | 452 | - | 0.84 | 46% | 27% | 55 | 44% | 0:07 |
| Team Total | 837 | 179 | 205 | 0 | 933 | 46.0 cm | 0.87 | 47% | 29% | - | - | 0:13 |
| 11 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 4 | 8 kills | ||||
| -cide- | 4 kills | |||||
| majsus | 4 kills | |||||
| -Frag- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 43 | 8 | 1 | 6 | 33 | 0/- | 792 | 11 | 9 | 14 | 0 | 23 | 11 | 1870 |
| - | -Frag- | Attacker | 13 | 5 | 1 | 3 | 28 | 0/- | 508 | 10 | 13 | 10 | 0 | 17 | 5 | 1152 |
| - | Neddy | Attacker | 27 | 2 | 0 | 2 | 37 | 0/- | 233 | 8 | 17 | 13 | 0 | 23 | 8 | 1140 |
| - |
| Attacker |
| 18 |
| 2 |
| 0 |
| 2 |
| 26 |
| 0/- |
| 167 |
| 12 |
| 5 |
| 13 |
| 0 |
| 19 |
| 8 |
| 985 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| majsus | 20000 | - | - | 37 | 39 | 41 | 0 | Minor variation | |
| Neddy | 20000 | - | - | 31 | 32 | 32 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 48 | 49 | 50 | 0 | Good connection | |
| -Frag- | 20000 | - | - | 31 | 31 | 32 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.55x. Very strong flag running: you made 43 grabs count with 8 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -Frag- | Godlike | Attacker | Well played, this was a fantastic performance at 1.91x. Your grabs and running were a real strength, with 13 grabs turning into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. Your grabs and running were a real strength, with 27 grabs turning into 2 caps and 2 solos. You fought efficiently: 124-93 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| majsus | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.49x. You ran the flag well and gave your team end product: 2 caps and 2 solos from 18 grabs. The volume of fights was there, but 20% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |