8 Oct 2025, 14:17
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| vegitzuuu~ | 228 | 113 | 113 | 0 | 373 | - | 1.00 | 50% | 31% | 0:05 |
| =oZ`Mac=FB | 202 | 127 | 87 | 0 | 399 | - | 1.46 | 59% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| gzm | 20 | 3 | 1 | 2 | 5 kills | ||
| vegitzuuu~ | 12 | 5 | 2 | 1 | 5 kills | ||
| =oZ`Mac= | 12 | 6 | 4 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 1-6 in favour of Blue Team.
The opening breakthrough came at 0:45 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:28, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-6.
pho` stood out as the main objective influence with 11 grabs, 1 capture, 17 returns, and an MVP score of 570. vegitzuuu~ made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 43 pickups, 7 captures, 1 solos, 8 assists, 90 flag kills, 42 covers, 8 seals, 47 returns, 0 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 120 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: gzm logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 107 |
| 108 |
| 0 |
| 327 |
| 36.0 cm |
| 0.99 |
| 50% |
| 34% |
| 0:06 |
| Team Total | 598 | 347 | 308 | 0 | 1099 | 36.0 cm | 1.13 | 53% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 275 | 120 | 115 | 0 | 308 | 20.3 cm | 1.04 | 51% | 39% | 0:05 |
| gzm | 206 | 102 | 114 | 0 | 362 | - | 0.89 | 47% | 29% | 0:05 |
| -uh.StarzZz`- | 206 | 86 | 118 | 0 | 295 | 13.5 cm | 0.73 | 42% | 31% | 0:05 |
| Team Total | 687 | 308 | 347 | 0 | 965 | 16.9 cm | 0.89 | 47% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 2 |
| 2 |
| 5 kills |
| pho` | 15 | 9 | 1 | 5 kills |
| -uh.StarzZz`- | 17 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| gzm | 1 | 8 kills | ||||
| vegitzuuu~ | 2 | 7 kills | ||||
| =oZ`Mac= | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| pho` | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 11 | 1 | 2 | 0 | 22 | 0/- | 319 | 5 | 10 | 0 | 0 | 17 | 1 | 570 |
| - | -uh.StarzZz`- | Attacker | 8 | 4 | 1 | 1 | 10 | 0/- | 194 | 7 | 7 | 0 | 0 | 6 | 1 | 434 |
| - | vegitzuuu~ | Attacker | 11 | 0 | 0 | 0 | 19 | 0/- | 0 | 2 | 5 | 0 | 0 | 10 | 3 | 323 |
| - | gzm | Attacker | 6 | 1 | 4 | 0 | 15 | 0/- | 87 | 12 | 6 | 0 | 1 | 5 | 0 | 254 |
| - | =oZ`Mac= | Attacker | 11 | 0 | 1 | 0 | 12 | 0/- | 68 | 3 | 8 | 0 | 0 | 2 | 0 | 253 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 1 | 0 | 0 | 12 | 0/- | 32 | 14 | 6 | 0 | 0 | 7 | 0 | 212 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 10 | 12 | 0 | Sawtooth variation | |
| =oZ`Mac= | 30000 | - | - | 43 | 44 | 45 | 0 | Good connection | |
| vegitzuuu~ | 30000 | - | - | 42 | 44 | 46 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| gzm | 30000 | - | - | 15 | 16 | 18 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You played a really good game here and your 1.61x rating shows it. You carried real threat on attack, turning 11 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. Very strong flag running: you made 8 grabs count with 4 caps and 1 solo. I think survival was your main issue: 86-118 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| gzm | Godlike | Attacker | You put together a top-level game here and finished at 1.32x. You carried real threat on attack, turning 6 grabs into 1 cap. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| vegitzuuu~ | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.19x. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| =oZ`Mac= | Dominating | Attacker | You played well and finished above your usual level at 1.10x. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 127-87 with a 1.46 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap from 8 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |