30 Sept 2026, 20:28
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 248 | 103 | 65 | 0 | 374 | 19.6 cm | 1.58 | 61% | 28% | 0:10 |
| O2 | 117 | 57 | 81 | 0 | 271 | - | 0.70 | 41% | 21% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| tono | -uh.StarzZz`- | 10 |
| tono | Zo-^ | 44 |
| tono | {Black_Mage}` | 49 |
| O2 | -uh.StarzZz`- | 34 |
| O2 | Zo-^ | 13 |
| O2 | {Black_Mage}` | 10 |
| Vu3k | -uh.StarzZz`- | 20 |
| Vu3k | Zo-^ | 13 |
| Vu3k | {Black_Mage}` | 17 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 6 | 2 | 2 | 5 kills | ||
| tono | 16 | 5 | 2 | 4 kills | |||
| Zo-^ | 12 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 1-7 in favour of Blue Team.
The opening breakthrough came at 1:59 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:33, with Zo-^ finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-7.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 3 captures, 12 returns, and an MVP score of 679. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 21 pickups, 8 captures, 1 solos, 7 assists, 63 flag kills, 23 covers, 0 seals, 42 returns, 40 mid returns, 2 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 36% accuracy and 125 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: Vu3k logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 67 |
| 50 |
| 85 |
| 0 |
| 246 |
| - |
| 0.59 |
| 37% |
| 20% |
| 0:07 |
| Team Total | 432 | 210 | 231 | 0 | 891 | 19.6 cm | 0.91 | 48% | 24% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 263 | 125 | 64 | 0 | 360 | 13.5 cm | 1.95 | 66% | 36% | 0:10 |
| Zo-^ | 214 | 94 | 70 | 0 | 290 | - | 1.34 | 57% | 32% | 0:09 |
| {Black_Mage}` | 30 | 12 | 76 | 0 | 83 | - | 0.16 | 14% | 16% | 0:08 |
| Team Total | 507 | 231 | 210 | 0 | 733 | 13.5 cm | 1.10 | 52% | 32% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 3 kills |
| O2 | 5 | 3 | 3 kills |
| {Black_Mage}` | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 2 | 11 kills | |||
| tono | 4 | 1 | 11 kills | |||
| Zo-^ | 3 | 9 kills | ||||
| Vu3k | 1 | 7 kills | ||||
| O2 | 4 kills | |||||
| {Black_Mage}` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 3 | 1 | 0 | 0 | 19/0 | 215 | 6 | 5 | 11 | 0 | 12 | 1 | 679 |
| - | Zo-^ | Attacker | 11 | 4 | 1 | 1 | 9 | 0/- | 382 | 2 | 10 | 6 | 1 | 6 | 0 | 627 |
| - | tono | Defender | 1 | 1 | 0 | 0 | 0 | 25/12 | 1 | 6 | 3 | 17 | 0 | 18 | 1 | 515 |
| - | O2 | Attacker | 13 | 0 | 1 | 0 | 9 | 0/- | 99 | 1 | 0 | 5 | 0 | 5 | 0 | 289 |
| - | {Black_Mage}` | Attacker | 20 | 0 | 4 | 0 | 0 | 0/- | 103 | 3 | 0 | 0 | 0 | 0 | 0 | 204 |
| - | Vu3k | Attacker | 5 | 0 | 0 | 0 | 1 | 0/- | 0 | 3 | 5 | 1 | 1 | 1 | 0 | 107 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| tono | 25000 | 250 | 144Hz | 73 | 76 | 91 | 0 | Bumpy connection | |
| O2 | 25000 | 120 | 60Hz | 26 | 29 | 42 | 1 | Occasional lag spikes | |
| Vu3k | 25000 | 0 | 0Hz | 54 | 60 | 64 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 32 | 34 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 36 | 38 | 40 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 3.29x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 125-64 with a 1.95 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Zo-^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.46x. Your attacking runs had purpose, with 11 grabs leading to 4 caps and 1 solo. You fought efficiently: 94-70 with a 1.34 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| tono | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.44x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 103-65 with a 1.58 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| {Black_Mage}` | Feeding | Attacker | You had a tough match at 0.75x, well below your usual level, but I think it is fixable. You created plenty of starts with 20 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 12-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| O2 | Feeding | Attacker | You had a rough game at 0.72x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 57-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Vu3k | Feeding | Attacker | This was a hard outing for you at 0.37x; treat it as a reset point, not a verdict on your ability. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. I think survival was your main issue: 50-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |