Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2025, 13:51
Deck #16 ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30 | 30 | 26 | 0 | 120 | 46.0 cm | 1.15 | 54% | 25% | 0:17 |
| macz^FB | 26 | 26 | 30 | 0 | 129 | - | 0.87 | 46% | 20% | 0:15 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 2 | 2 kills | |||||
| macz^ | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Deck16][, with 2 active players recorded in the report.
-cide- produced the strongest overall performance, finishing with 30 score, 30 kills, and 54% efficiency.
-cide- led the fragging pace with 30 kills.
-cide- posted the best accuracy at 25%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 7 kills |
| macz^ | 4 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Stable | Combat | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| macz^ | Struggling | Combat | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 20% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 35 | 36 | 37 | 0 | Good connection | |
| macz^ | - | - | - | 19 | 20 | 22 | 0 | Minor variation |