Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Nov 2025, 23:01
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 198 | 79 | 111 | 0 | 278 | 36.0 cm | 0.71 | 42% | 29% | 0:05 |
| dupthegodless | 187 | 96 | 97 | 0 | 295 | - | 0.99 | 50% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 16 | 4 | 4 | 2 | 5 kills | ||
| pho` | 19 | 6 | 5 | 4 kills | |||
| dupthegodless | 21 | 1 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 0:18 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:00, with PeRcH72 finishing for Blue Team. That score set the closing shape of the match at 3-7.
newut stood out as the main objective influence with 13 grabs, 3 captures, 4 returns, and an MVP score of 630. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 37 pickups, 10 captures, 0 solos, 14 assists, 83 flag kills, 50 covers, 0 seals, 44 returns, 40 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 153 |
| 71 |
| 102 |
| 0 |
| 222 |
| 46.0 cm |
| 0.70 |
| 41% |
| 32% |
| 0:06 |
| Team Total | 538 | 246 | 310 | 0 | 795 | 41.0 cm | 0.79 | 44% | 31% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 261 | 120 | 88 | 0 | 272 | 20.3 cm | 1.36 | 58% | 44% | 0:07 |
| newutFB | 252 | 111 | 73 | 0 | 285 | - | 1.52 | 60% | 39% | 0:09 |
| PeRcH72 | 186 | 79 | 85 | 0 | 268 | 20.3 cm | 0.93 | 48% | 29% | 0:07 |
| Team Total | 699 | 310 | 246 | 0 | 825 | 20.3 cm | 1.26 | 56% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 2 |
| 4 kills |
| PeRcH72 | 12 | 2 | 1 | 4 kills |
| _-=Pr3dazZz=- | 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 6 | 8 kills | ||||
| pho` | 5 | 8 kills | ||||
| dupthegodless | 3 | 5 kills | ||||
| -cide- | 4 kills | |||||
| PeRcH72 | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 3 | 3 | 0 | 11 | 0/- | 327 | 6 | 22 | 4 | 0 | 4 | 0 | 630 |
| - | PeRcH72 | Attacker | 17 | 3 | 4 | 0 | 10 | 0/- | 336 | 9 | 4 | 5 | 0 | 6 | 1 | 598 |
| - | pho` | Defender | 0 | 1 | 2 | 0 | 0 | 19/4 | 37 | 5 | 13 | 11 | 0 | 12 | 1 | 546 |
| - |
| Attacker |
| 11 |
| 0 |
| 3 |
| 0 |
| 12 |
| 0/- |
| 202 |
| 6 |
| 5 |
| 4 |
| 0 |
| 4 |
| 0 |
| 441 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 0 | 0 | 0 | 20/5 | 3 | 3 | 1 | 12 | 0 | 12 | 1 | 433 |
| - | -cide- | Attacker | 14 | 1 | 2 | 0 | 11 | 0/- | 95 | 8 | 5 | 4 | 0 | 6 | 1 | 371 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 85 | 86 | 87 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 13 | 15 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 93 | 94 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.72x. Your attacking runs had purpose, with 13 grabs leading to 3 caps. You fought efficiently: 111-73 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Godlike | Attacker | You had a huge game and played well above your usual level at 1.59x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.48x. You helped keep the score under control with 11 mid returns and 1 clutch return. You fought efficiently: 120-88 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.21x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. I think survival was your main issue: 79-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| dupthegodless | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.16x. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 14 grabs led to 1 cap. I think survival was your main issue: 71-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |