Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2025, 21:43
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 290 | 138 | 129 | 0 | 449 | 36.0 cm | 1.07 | 52% | 33% | 0:07 |
| macz^FB | 234 | 140 | 146 | 1 | 490 | - | 0.96 | 49% | 29% | 0:06 |
| -cide- | 218 | 136 | 156 | 0 | 410 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 26 | 13 | 4 | 8 | 5 kills | ||
| macz^ | 18 | 6 | 3 kills | ||||
| _-=Pr3dazZz=- | 26 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 4v4 Instagib CTF took place on CTF-Azure between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:09 when ownage scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 11:10, with -cide- finishing for Red Team. That score set the closing shape of the match at 3-4.
ownage stood out as the main objective influence with 0 grabs, 2 captures, 15 returns, and an MVP score of 671. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 67 grabs, 44 pickups, 7 captures, 2 solos, 9 assists, 103 flag kills, 65 covers, 0 seals, 59 returns, 56 mid returns, 3 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 39% accuracy and 227 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: localhero finished with 14 lama score from 136 kills and 61 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 46.0 cm |
| 0.87 |
| 47% |
| 33% |
| 0:06 |
| -uh.StarzZz`- | 143 | 87 | 172 | 0 | 353 | 13.5 cm | 0.51 | 34% | 25% | 0:05 |
| Team Total | 885 | 501 | 603 | 1 | 1702 | 31.8 cm | 0.83 | 45% | 30% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 388 | 227 | 101 | 0 | 630 | - | 2.25 | 69% | 39% | 0:09 |
| newut | 259 | 148 | 117 | 0 | 472 | - | 1.26 | 56% | 32% | 0:08 |
| localhero | 216 | 136 | 146 | 0 | 412 | - | 0.93 | 48% | 33% | 0:06 |
| -cide- | 148 | 92 | 137 | 0 | 442 | 46.0 cm | 0.67 | 40% | 21% | 0:07 |
| Team Total | 1011 | 603 | 501 | 0 | 1956 | 46.0 cm | 1.20 | 55% | 32% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 1 |
| 5 kills |
| newut | 32 | 5 | 1 | 4 kills |
| -cide- | 19 | 6 | 1 | 4 kills |
| localhero | 27 | 4 | 3 kills |
| -uh.StarzZz`- | 14 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 10 | 4 | 2 | 17 kills | ||
| macz^ | 2 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| -cide- | 2 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| localhero | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 0 | 2 | 1 | 0 | 0 | 21/3 | 48 | 5 | 10 | 14 | 0 | 15 | 1 | 671 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 23/8 | 0 | 4 | 6 | 18 | 0 | 18 | 1 | 586 |
| - | -cide- | Attacker | 12 | 2 | 0 | 1 | 8 | 0/- | 167 | 9 | 7 | 7 | 0 | 7 | 0 | 477 |
| - | newut | Attacker | 11 | 1 | 1 | 0 | 16 | 0/- | 111 | 7 | 6 | 6 | 0 | 7 | 0 | 470 |
| - | macz^ | Attacker | 11 | 0 | 2 | 0 | 12 | 0/- | 132 | 10 | 11 | 3 | 0 | 4 | 0 | 429 |
| - | -cide- | Attacker | 11 | 1 | 2 | 1 | 1 | 0/- | 195 | 3 | 6 | 0 | 0 | 0 | 1 | 374 |
| - | localhero | Attacker | 15 | 0 | 2 | 0 | 15 | 0/- | 46 | 3 | 8 | 5 | 0 | 5 | 0 | 310 |
| - | -uh.StarzZz`- | Attacker | 7 | 1 | 0 | 0 | 7 | 0/- | 1 | 3 | 11 | 3 | 0 | 3 | 0 | 241 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 12 | 12 | 0 | Good connection | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 22 | 26 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 20 | 29 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | |
| ownage | 30000 | - | - | 108 | 114 | 128 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You had a huge game and played well above your usual level at 2.21x. You helped keep the score under control with 14 mid returns and 1 clutch return. You fought efficiently: 227-101 with a 2.25 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.64x. You helped keep the score under control with 18 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. Your attacking runs had purpose, with 11 grabs leading to 1 cap. You fought efficiently: 148-117 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.43x. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.40x. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.31x. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 11 grabs. I think survival was your main issue: 92-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.75x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 7 grabs count with 1 cap. I think survival was your main issue: 87-172 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |