Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 23:06
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 330 | 115 | 62 | 0 | 245 | - | 1.85 | 65% | 47% | 0:10 |
| -uh.StarzZz`- | 189 | 64 | 58 | 0 | 181 | 13.5 cm | 1.10 | 52% | 38% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 22 | 5 | 1 | 4 kills | |||
| -cide- | 10 | 2 kills | |||||
| Broken_Soul | 3 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-3v3-Brokens-Hall-v67 between Red and Blue Team, ending 10-1 in favour of Red Team.
The opening breakthrough came at 0:41 when Lilia scored for Red Team. Red Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:13, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 10-1.
saxon stood out as the main objective influence with 0 grabs, 1 capture, 23 returns, and an MVP score of 846. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 72 grabs, 20 pickups, 11 captures, 6 solos, 5 assists, 79 flag kills, 23 covers, 0 seals, 59 returns, 54 mid returns, 5 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 6 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Lilia logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 5 |
| 55 |
| 0 |
| 32 |
| - |
| 0.09 |
| 8% |
| 16% |
| 0:11 |
| Team Total | 629 | 184 | 175 | 0 | 458 | 13.5 cm | 1.05 | 51% | 41% | 0:34 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 239 | 74 | 58 | 0 | 227 | 46.0 cm | 1.28 | 56% | 33% | 0:11 |
| pho`FB | 97 | 63 | 62 | 0 | 179 | 20.3 cm | 1.02 | 50% | 35% | 0:10 |
| Broken_Soul | 68 | 38 | 64 | 0 | 145 | 58.3 cm | 0.59 | 37% | 27% | 0:10 |
| Team Total | 404 | 175 | 184 | 0 | 551 | 41.5 cm | 0.95 | 49% | 32% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 |
| 3 kills |
| -uh.StarzZz`- | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 7 | 1 | 11 kills | |||
| -cide- | 3 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 32/11 | 91 | 1 | 12 | 21 | 0 | 23 | 2 | 846 |
| - | -uh.StarzZz`- | Attacker | 16 | 4 | 1 | 2 | 8 | 0/- | 495 | 6 | 7 | 3 | 0 | 6 | 2 | 755 |
| - | Lilia | Attacker | 24 | 5 | 3 | 4 | 1 | 0/- | 413 | 2 | 2 | 1 | 2 | 1 | 1 | 553 |
| - | -cide- | Defender | 2 | 1 | 0 | 0 | 0 | 27/4 | 1 | 4 | 0 | 21 | 0 | 21 | 0 | 535 |
| - | Broken_Soul | Attacker | 10 | 0 | 1 | 0 | 3 | 0/- | 99 | 2 | 1 | 3 | 0 | 3 | 0 | 226 |
| - | pho` | Attacker | 20 | 0 | 0 | 0 | 8 | 0/- | 0 | 5 | 1 | 5 | 0 | 5 | 0 | 214 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 16 | 0 | Sawtooth variation | |
| saxon | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.71x. Your defensive timing was good: 21 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 115-62 with a 1.85 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Lilia | Godlike | Attacker | You had a huge game and played well above your usual level at 1.71x. Very strong flag running: you made 24 grabs count with 5 caps and 4 solos. I think survival was your main issue: 5-55 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -cide- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.60x. You helped keep the score under control with 21 mid returns. You fought efficiently: 74-58 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.55x. You were dangerous with the flag: 16 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Feeding | Attacker | You had a tough match at 0.66x, well below your usual level, but I think it is fixable. You kept looking for the flag with 20 grabs; now the aim is cleaner routes and better timing with cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 38-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |