4 Aug 2026, 18:49
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 125 | 94 | 0 | 409 | 13.5 cm | 1.33 | 57% | 39% | 0:07 | |
| 198 | 91 | 95 | 0 | 286 | 46.0 cm | 0.96 | 49% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 5 | 1 | 1 | 5 kills | |||
| 13 | 2 | 1 | 4 kills | ||||
| 10 | 3 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 2:20 when chroot@tossy3 scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:39, with O2 finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
_-=Pr3dazZz=- stood out as the main objective influence with 1 grab, 3 captures, 22 returns, and an MVP score of 791. O2 made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 82 grabs, 26 pickups, 9 captures, 2 solos, 8 assists, 98 flag kills, 35 covers, 0 seals, 72 returns, 59 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 36 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: O2 produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 166 |
| 71 |
| 88 |
| 1 |
| 274 |
| - |
| 0.81 |
| 44% |
| 26% |
| 0:07 |
| Team Total | 667 | 287 | 277 | 1 | 969 | 29.7 cm | 1.04 | 51% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 307 | 95 | 92 | 0 | 342 | 36.0 cm | 1.03 | 51% | 32% | 0:07 | |
| 212 | 98 | 103 | 0 | 253 | 20.3 cm | 0.95 | 49% | 39% | 0:06 | |
| 178 | 84 | 92 | 0 | 303 | - | 0.91 | 48% | 32% | 0:07 | |
| Team Total | 697 | 277 | 287 | 0 | 898 | 28.1 cm | 0.97 | 49% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 2 |
| 4 kills |
| 13 | 4 | 3 kills |
| 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 3 | 1 | 0 | 0 | 28/9 | 52 | 6 | 3 | 19 | 0 | 22 | 3 | 791 | |
| -🇬🇧 | Defender | 0 | 0 | 2 | 0 | 0 | 27/6 | 0 | 2 | 10 | 16 | 0 | 20 | 2 | 688 | |
| -🇩🇪 | Attacker | 30 | 3 | 1 | 1 | 10 | 0/- | 287 | 6 | 0 | 5 | 0 | 6 | 1 | 592 | |
| -🇬🇧 | Attacker | 24 | 0 | 3 | 0 | 11 | 0/- | 220 | 1 | 8 | 4 | 0 | 7 | 3 | 579 | |
| -🇫🇷 | Attacker | 14 | 2 | 0 | 1 | 9 | 0/- | 213 | 5 | 5 | 5 | 0 | 7 | 4 | 545 | |
| -- | Attacker | 13 | 1 | 1 | 0 | 13 | 0/- | 128 | 6 | 9 | 10 | 0 | 10 | 0 | 472 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 91 | 97 | 99 | 0 | Minor variation | ||
| 25000 | 120 | 60Hz | 25 | 26 | 35 | 1 | Occasional lag spikes | ||
| 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | ||
| 30000 | 300 | 0Hz | 25 | 27 | 28 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.89x. You helped keep the score under control with 19 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.69x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. You fought efficiently: 125-94 with a 1.33 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.47x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.43x. Your flag work was one of your best areas, with 30 grabs producing 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.32x. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.28x. 24 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
