Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Aug 2025, 21:02
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 269 | 93 | 87 | 0 | 281 | 46.0 cm | 1.07 | 52% | 35% | 0:07 |
| pho`FB | 254 | 102 | 101 | 0 | 252 | 20.3 cm | 1.01 | 50% | 41% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 20 | 1 | 1 | 5 kills | |||
| -cide- | 14 | 2 | 2 | 5 kills | |||
| Broken_Soul | 12 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 10-4 in favour of Red Team.
The opening breakthrough came at 0:20 when -cide- scored for Red Team. Red Team created more scoring chances, converting 10 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:01, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-4.
-cide- stood out as the main objective influence with 13 grabs, 4 captures, 11 returns, and an MVP score of 831. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 71 grabs, 32 pickups, 14 captures, 5 solos, 10 assists, 89 flag kills, 50 covers, 0 seals, 56 returns, 52 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- |
| 214 |
| 74 |
| 86 |
| 0 |
| 230 |
| 13.5 cm |
| 0.86 |
| 46% |
| 32% |
| 0:07 |
| Team Total | 737 | 269 | 274 | 0 | 763 | 26.6 cm | 0.98 | 50% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 213 | 94 | 81 | 0 | 280 | - | 1.16 | 54% | 34% | 0:08 |
| Broken_Soul | 209 | 83 | 96 | 0 | 278 | 58.3 cm | 0.86 | 46% | 31% | 0:06 |
| macz^ | 186 | 97 | 92 | 0 | 323 | - | 1.05 | 51% | 30% | 0:07 |
| Team Total | 608 | 274 | 269 | 0 | 881 | 58.3 cm | 1.02 | 50% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 2 |
| 4 kills |
| newut | 17 | 3 | 1 | 4 kills |
| -uh.StarzZz`- | 10 | 6 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 7 kills | ||||
| -cide- | 4 | 7 kills | ||||
| Broken_Soul | 1 | 7 kills | ||||
| macz^ | 2 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 13 | 4 | 2 | 2 | 15 | 0/- | 434 | 7 | 11 | 10 | 0 | 11 | 0 | 831 |
| - | -uh.StarzZz`- | Attacker | 20 | 3 | 4 | 2 | 9 | 0/- | 475 | 8 | 10 | 4 | 1 | 4 | 1 | 746 |
| - | pho` | Defender | 1 | 3 | 1 | 0 | 0 | 21/10 | 92 | 5 | 11 | 17 | 0 | 17 | 0 | 676 |
| - | macz^ | Attacker | 26 | 0 | 3 | 0 | 12 | 0/- | 226 | 4 | 5 | 3 | 0 | 5 | 1 | 476 |
| - | newut | Attacker | 9 | 3 | 0 | 1 | 15 | 0/- | 172 | 4 | 5 | 7 | 0 | 7 | 1 | 462 |
| - | Broken_Soul | Defender | 2 | 1 | 0 | 0 | 0 | 17/1 | 1 | 4 | 8 | 11 | 0 | 12 | 1 | 442 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 31 | 36 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 96 | 98 | 100 | 0 | Good connection | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.95x. Your attacking play was strong, especially because you turned 13 grabs into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.50x. You helped keep the score under control with 17 mid returns. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.49x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 20 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.27x. You looked dangerous whenever you got the flag, and 9 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| macz^ | Dominating | Attacker | You gave your team a strong contribution and finished at 1.22x. You were active on attack with 26 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.21x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |